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Difference between revisions of "IonCannonDamage"
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=unsigned integers | ||
+ | |special=None | ||
+ | |default=0 ? | ||
+ | |types={{Categ|CombatDamage}} | ||
+ | |games=[[TS]], [[RA2]], [[YR]] | ||
+ | }} | ||
+ | |||
+ | {{Obsolete}} | ||
+ | |||
+ | In TS, specifies the amount of [[damage]] inflicted by a Super Weapon with {{TTL|Type|IonCannon}}. Obsolete in later games. |
Revision as of 09:44, 11 June 2006
Flag: | IonCannonDamage |
File(s): | Rules(md).ini |
Values: | unsigned integers |
Special Values: | None |
Default: | 0 ? |
Applicable to: | CombatDamage |
Logic related to IonCannonDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.
In TS, specifies the amount of damage inflicted by a Super Weapon with Template:TTL. Obsolete in later games.