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Difference between revisions of "IonCannonWarhead"

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Specifies the [[warhead]] used by a Super Weapon with {{f|Type|IonCannon|link}}. Several hardcoded behaviors will also apply to this [[warhead]] regardless of how it is used:
 
Specifies the [[warhead]] used by a Super Weapon with {{f|Type|IonCannon|link}}. Several hardcoded behaviors will also apply to this [[warhead]] regardless of how it is used:
 
* The game will always draw the last animation from the {{f|SplashList|link}} when this [[warhead]] hits a water tile.
 
* The game will always draw the last animation from the {{f|SplashList|link}} when this [[warhead]] hits a water tile.
* Any bridge hit will get immediately destroyed, ignoring {{f|DestroyableBridges|no|link}} and the {{f|BridgeStrength|link}} value.
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* It will ignore {{f|DestroyableBridges|no|link}} and the {{f|BridgeStrength|link}} value, and thus, immediately destroy any bridge it hits.
  
 
== Notes ==
 
== Notes ==
 
The game automatically adds the warhead specified here to the warhead list.
 
The game automatically adds the warhead specified here to the warhead list.

Latest revision as of 20:03, 9 August 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonCannonWarhead
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Warheads)
Default: none
Applicable to: CombatDamage


Specifies the warhead used by a Super Weapon with Type=IonCannon. Several hardcoded behaviors will also apply to this warhead regardless of how it is used:

Notes

The game automatically adds the warhead specified here to the warhead list.