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Difference between revisions of "IonCannonWarhead"

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{{DeeZireInclusion}}<br />
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{{Flag
This specifies the warhead used by a Super Weapon with Type=IonCannon and must be specified in the [Warheads] section and be defined as per all other warheads.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{Values|Strings|[[Warheads]]}}
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|default=none
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|types={{Categ|CombatDamage}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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Specifies the [[warhead]] used by a Super Weapon with {{f|Type|IonCannon|link}}. Several hardcoded behaviors will also apply to this [[warhead]] regardless of how it is used:
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* The game will always draw the last animation from the {{f|SplashList|link}} when this [[warhead]] hits a water tile.
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* It will ignore {{f|DestroyableBridges|no|link}} and the {{f|BridgeStrength|link}} value, and thus, immediately destroy any bridge it hits.
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== Notes ==
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The game automatically adds the warhead specified here to the warhead list.

Latest revision as of 20:03, 9 August 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonCannonWarhead
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Warheads)
Default: none
Applicable to: CombatDamage


Specifies the warhead used by a Super Weapon with Type=IonCannon. Several hardcoded behaviors will also apply to this warhead regardless of how it is used:

Notes

The game automatically adds the warhead specified here to the warhead list.