ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "Land"

From ModEnc
Jump to: navigation, search
 
(Un-DeeZire'd.)
 
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
Specifies the type of land that this overlay forms when placed on the map. This will give the overlay the properties of this type of land in terms of the effect it has on the movement logic of units that traverse it (see the Land Characteristics section for further information on the available types of land to which this tag can be set).
+
|name={{PAGENAME}}
 +
|files={{Ini|Rules}}
 +
|values={{values|string|[[LandTypes]]}}
 +
|types={{categ|OverlayTypes}}
 +
|ts=yes
 +
|fs=yes
 +
|hp=yes
 +
|ra2=yes
 +
|yr=yes
 +
|ares=yes
 +
}}
 +
 
 +
Specifies the [[LandTypes|land type]] property of this overlay type. This will affect the speed at which ground units travel over the cell that the overlay occupies, in accordance with the settings of the land type.
 +
 
 +
Note that {{f|NoUseTileLandType|yes|link}} may be required for this flag to have any effect.
 +
 
 +
== See Also ==
 +
* [[LandTypes|Land Types]]
 +
* {{f|NoUseTileLandType|link}}
 +
* {{f|IsARock|link}}
 +
* {{f|IsRubble|link}}

Latest revision as of 20:29, 9 December 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Land
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: LandTypes)
Applicable to: OverlayTypes


Specifies the land type property of this overlay type. This will affect the speed at which ground units travel over the cell that the overlay occupies, in accordance with the settings of the land type.

Note that NoUseTileLandType=yes may be required for this flag to have any effect.

See Also