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Difference between revisions of "MindControl"

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{{Bugs}}
 
{{Bugs}}
The game only checks the [[Primary]] weapon for how many units can be controlled (setting it on a [[Secondary]] weapon causes an Internal Error). [[ElitePrimary]] isn't checked at all.
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The game only checks the [[Primary]] weapon for how many units can be controlled (setting <tt>MindControl=yes</tt> on a [[Secondary]] weapon causes an Internal Error). [[ElitePrimary]] isn't checked at all.
  
 
==See also==
 
==See also==
 
* [[InfiniteMindControl]]
 
* [[InfiniteMindControl]]
 
* [[PipScale]]
 
* [[PipScale]]

Revision as of 20:54, 25 May 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MindControl
File(s): Rules(md).ini
Values: boolean (yes/no or true/false)
Default: no
Applicable to: Warheads


If set, this warhead will mind-control the target instead of inflicting damage. The effect is instant, and ignores whether the weapon actually hit the target or not. Object that has ImmuneToPsionics=yes are completely immune, and cannot be targeted.

The owner can only target and control one object at a time, and will lose control over the first target if it fires on a second one.

In Yuri's Revenge

The Damage value of the weapon defines how many objects total can be controlled by the firer. Values greater than 1 prevent previously established mind-control links from being lost. Because of that, after reaching the limit, no new object can be controlled until at least one of the old ones is destroyed.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

The game only checks the Primary weapon for how many units can be controlled (setting MindControl=yes on a Secondary weapon causes an Internal Error). ElitePrimary isn't checked at all.

See also