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Difference between revisions of "MindControl"

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{{Flag
 
{{Flag
|name=MindControl
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|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
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|files={{Categ|ini=rules}}
|values=boolean (yes/no or true/false)
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|values={{values|Booleans}}
 
|default=no
 
|default=no
 
|types={{Categ|Warhead|Warheads}}
 
|types={{Categ|Warhead|Warheads}}
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}}
 
}}
  
If set, this warhead will mind-control the target instead of inflicting damage. The effect is instant, and ignores whether the weapon actually hit the target or not. Object that has <tt>[[ImmuneToPsionics]]=yes</tt> are completely immune, and cannot be targeted.
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If set, this warhead will mind-control the target instead of inflicting damage. The effect is instant, and ignores whether the weapon actually hit the target or not. Objects that have <tt>[[ImmuneToPsionics]]=yes</tt> are completely immune, and cannot be targeted.
  
 
The owner can only target and control one object at a time, and will lose control over the first target if it fires on a second one.
 
The owner can only target and control one object at a time, and will lose control over the first target if it fires on a second one.
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{{Bugs}}
 
{{Bugs}}
The game only checks the [[Primary]] weapon for how many units can be controlled (a [[Secondary]] weapon with a <tt>MindControl=yes</tt> warhead causes an Internal Error). [[ElitePrimary]] isn't checked at all.
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The game only checks the [[Primary]] weapon for <tt>MindControl=yes</tt> warhead (giving it to a [[Secondary]] causes an Internal Error). Furthermore, changing [[Damage]] on [[ElitePrimary]] doesn't affect how many objects can be controlled - only [[Primary]] is checked.
  
 
==See also==
 
==See also==
 
* [[InfiniteMindControl]]
 
* [[InfiniteMindControl]]
 
* [[PipScale]]
 
* [[PipScale]]

Latest revision as of 18:25, 7 June 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MindControl
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Warheads


If set, this warhead will mind-control the target instead of inflicting damage. The effect is instant, and ignores whether the weapon actually hit the target or not. Objects that have ImmuneToPsionics=yes are completely immune, and cannot be targeted.

The owner can only target and control one object at a time, and will lose control over the first target if it fires on a second one.

In Yuri's Revenge

The Damage value of the weapon defines how many objects total can be controlled by the firer. Values greater than 1 prevent previously established mind-control links from being lost. Because of that, after reaching the limit, no new object can be controlled until at least one of the old ones is destroyed.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

The game only checks the Primary weapon for MindControl=yes warhead (giving it to a Secondary causes an Internal Error). Furthermore, changing Damage on ElitePrimary doesn't affect how many objects can be controlled - only Primary is checked.

See also