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Difference between revisions of "MindControl"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and is used to specify that this warhead mind controls the target rather than inflicting damage on it. The effect of this is that any units with ImmuneToPsionics=yes set can not be affected or targeted by this warhead. In Yuri's Revenge, the Damage= on the associated weapon actually specifies how many objects can be Mind Controlled at once.
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|name=MindControl
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|files={{Categ|Rules(md).ini}}
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|values=boolean (yes/no or true/false)
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|special=None
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|default=no
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|types={{Categ|Warhead|Warheads}}
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|games=[[RA2]], [[YR]]
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}}
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If set, this warhead will mind-control the target units instead of inflicting <tt>[[Damage]]=</tt> on them. As a consequence, objects that are <tt>[[ImmuneToPsionics]]=yes</tt> cannot be targeted or damaged by this warhead.
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In RA2, the <tt>Damage=</tt> on the weapon carrying this warhead is ignored, and the unit that fires it can only control one unit at a time, as it attacks the second one, it will lose control over the first one.
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In YR, the <tt>Damage=</tt> defines how many units can be controlled by the firing unit. Due to the change, certain units carried over from RA2 have unintended capabilities (''Psi Commando, for example, can control up to 15 units from very long range when he turns Elite'').

Revision as of 14:15, 6 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MindControl
File(s): Rules(md).ini
Values: boolean (yes/no or true/false)
Special Values: None
Default: no
Applicable to: Warheads


If set, this warhead will mind-control the target units instead of inflicting Damage= on them. As a consequence, objects that are ImmuneToPsionics=yes cannot be targeted or damaged by this warhead.

In RA2, the Damage= on the weapon carrying this warhead is ignored, and the unit that fires it can only control one unit at a time, as it attacks the second one, it will lose control over the first one.

In YR, the Damage= defines how many units can be controlled by the firing unit. Due to the change, certain units carried over from RA2 have unintended capabilities (Psi Commando, for example, can control up to 15 units from very long range when he turns Elite).