Difference between revisions of "MindControl"
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{{Flag | {{Flag | ||
− | |name= | + | |name={{PAGENAME}} |
− | |files={{Categ| | + | |files={{Categ|ini=rules}} |
− | |values= | + | |values={{values|Booleans}} |
|default=no | |default=no | ||
|types={{Categ|Warhead|Warheads}} | |types={{Categ|Warhead|Warheads}} | ||
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}} | }} | ||
− | If set, this warhead will mind-control the target instead of inflicting damage. The effect is instant, and ignores whether the weapon actually hit the target or not. | + | If set, this warhead will mind-control the target instead of inflicting damage. The effect is instant, and ignores whether the weapon actually hit the target or not. Objects that have <tt>[[ImmuneToPsionics]]=yes</tt> are completely immune, and cannot be targeted. |
The owner can only target and control one object at a time, and will lose control over the first target if it fires on a second one. | The owner can only target and control one object at a time, and will lose control over the first target if it fires on a second one. | ||
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{{Bugs}} | {{Bugs}} | ||
− | The game only checks the [[Primary]] weapon for | + | The game only checks the [[Primary]] weapon for <tt>MindControl=yes</tt> warhead (giving it to a [[Secondary]] causes an Internal Error). Furthermore, changing [[Damage]] on [[ElitePrimary]] doesn't affect how many objects can be controlled - only [[Primary]] is checked. |
==See also== | ==See also== | ||
* [[InfiniteMindControl]] | * [[InfiniteMindControl]] | ||
* [[PipScale]] | * [[PipScale]] |
Latest revision as of 18:25, 7 June 2015
Flag: | MindControl |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Warheads |
If set, this warhead will mind-control the target instead of inflicting damage. The effect is instant, and ignores whether the weapon actually hit the target or not. Objects that have ImmuneToPsionics=yes are completely immune, and cannot be targeted.
The owner can only target and control one object at a time, and will lose control over the first target if it fires on a second one.
In Yuri's Revenge
The Damage value of the weapon defines how many objects total can be controlled by the firer. Values greater than 1 prevent previously established mind-control links from being lost. Because of that, after reaching the limit, no new object can be controlled until at least one of the old ones is destroyed.
Bugs/Side-Effects/Unexpected Limitations
The game only checks the Primary weapon for MindControl=yes warhead (giving it to a Secondary causes an Internal Error). Furthermore, changing Damage on ElitePrimary doesn't affect how many objects can be controlled - only Primary is checked.