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Difference between revisions of "Naval"

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m (Replacing Template:TTL with Template:F.)
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==On [[BuildingTypes]]==
 
==On [[BuildingTypes]]==
Determines whether the structure acts as a water-based production facility as opposed to land-based, as with {{TTL|WarFactory|yes}}.  
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Determines whether the structure acts as a water-based production facility as opposed to land-based, as with {{f|WarFactory|yes|link}}.  
  
 
==On [[VehicleTypes]]==
 
==On [[VehicleTypes]]==
 
Determines which factory the specified vehicle is produced.
 
Determines which factory the specified vehicle is produced.
  
Additionally, <tt>Naval=yes</tt> invokes {{TTL|NavalTargeting}} logic.
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Additionally, <tt>Naval=yes</tt> invokes {{f|NavalTargeting|link}} logic.

Revision as of 10:21, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Naval
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes, VehicleTypes


On BuildingTypes

Determines whether the structure acts as a water-based production facility as opposed to land-based, as with WarFactory=yes.

On VehicleTypes

Determines which factory the specified vehicle is produced.

Additionally, Naval=yes invokes NavalTargeting logic.