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Difference between revisions of "NeverUse"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and specifies whether or not this is a 'dummy' weapon, in other words its Range= and Warhead= are used by its owner for movement and target acquisition purposes but the weapon itself never actually gets fired. This is normally used on a Secondary= 'virtual' weapon to artificially extend the Range= of the Primary= weapon which may only have a short Range= (for example on the Dogs).
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|name=NeverUse
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|files={{Categ|Rules(md).ini}}
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|values=boolean
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|default=no
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|types={{Categ|Weapon|Weapons}}
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|ra2=yes
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|yr=yes
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}}
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Specifies whether or not this weapon's Range= and Warhead= are used by its owner for movement and target acquisition purposes, but never actually fired. However, the object might still be forced to fire the weapon by the use of such tags as <tt>[[IsSimpleDeployer]]</tt> and <tt>[[DeployFireWeapon]]</tt>.
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== Notes ==
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In the unmodded game, this is used on <tt>[[Secondary]]</tt> weapons for dogs to ensure that they are still able to auto attack with their short ranged <tt>[[Primary]]</tt> weapons.

Revision as of 15:45, 11 April 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NeverUse
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Weapons


Specifies whether or not this weapon's Range= and Warhead= are used by its owner for movement and target acquisition purposes, but never actually fired. However, the object might still be forced to fire the weapon by the use of such tags as IsSimpleDeployer and DeployFireWeapon.

Notes

In the unmodded game, this is used on Secondary weapons for dogs to ensure that they are still able to auto attack with their short ranged Primary weapons.