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PBarrelLength

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Revision as of 19:18, 9 September 2020 by Crimsonum (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=art}} |values={{values|unsigned integers|leptons}} |default=0 |types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} |ts=yes |...")
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Flag: PBarrelLength
File(s): art(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: leptons)
Default: 0
Applicable to: VehicleTypes, BuildingTypes


Specifies the length of this object's barrel, in leptons, when the object is using its primary weapon. This is used for determining the correct firing offset for objects with a turret and a voxel barrel.

See Also