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Difference between revisions of "PercentAtMax"

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{{DeeZireInclusion}}<br />
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{{Flag
Specifies a multiplier to the Damage= that is applied per cell throughout the CellSpread=, meaning that the Damage= fades linearly the further away it from its point if impact that it affects.
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|name=PercentAtMax
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|files={{Categ|Rules(md).ini}}
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|values=float
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|special=None
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|default=100%
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|types={{Categ|Warhead|Warheads}}
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|games=[[RA2]], [[YR]]
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}}
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This tag defines the multiplier to Damage applied continuously over the impact area outwards. See [[Damage calculation over area]].

Revision as of 13:22, 6 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PercentAtMax
File(s): Rules(md).ini
Values: float
Special Values: None
Default: 100%
Applicable to: Warheads


This tag defines the multiplier to Damage applied continuously over the impact area outwards. See Damage calculation over area.