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Pip

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Revision as of 19:15, 10 May 2008 by Vinifera7 (talk | contribs) (De-DZed)
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Flag: Pip
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: hardcoded values)
Default: green
Applicable to: InfantryTypes


This flag specifies the graphical representation to use for an InfantryType loaded into a VehicleType with Template:TTL set. These types of special graphics are referred to as "pips".

Each value for Template:TTL denotes a specific frame of pips2.shp to use for the first pip of a loaded InfantryType. If the Template:TTL of that InfantryType is greater than 1, it will take up that many pips, with each pip beyond the first drawn using the fourth frame of pips2.shp.

Accepted values

All values are case-insensitive. Any other values will simply be ignored and the default used instead.

Value Frame of pips2.shp
green 2
yellow 3
white 4
red 5
blue 6