ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Pip

From ModEnc
Revision as of 10:25, 27 November 2009 by EvilRenegade (talk | contribs) (Replacing Template:TTL with Template:F.)
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Pip
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: hardcoded values)
Default: green
Applicable to: InfantryTypes


This flag specifies the graphical representation to use for an InfantryType loaded into a VehicleType with PipScale=passengers set. These types of special graphics are referred to as "pips".

Each value for Pip denotes a specific frame of pips2.shp to use for the first pip of a loaded InfantryType. If the Size of that InfantryType is greater than 1, it will take up that many pips, with each pip beyond the first drawn using the fourth frame of pips2.shp.

Accepted values

All values are case-insensitive. Any other values will simply be ignored and the default used instead.

Value Frame of pips2.shp
green 2
yellow 3
white 4
red 5
blue 6

See also