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Difference between revisions of "PrimaryFireFLH"

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m (Replacing Template:TTL with Template:F.)
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Specifies the firing offset ([[FLH]]) of this object's {{f|Primary|link}} weapon.
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Specifies the firing offset ([[FLH]]) of this object's {{f|Primary|link}} weapon.
 +
 
 +
F=forward axis, L=lateral axis, H=vertical axis.
 +
 
 +
Units are in leptons, which are 256 per cell boundary, or 128 from center to edge. The vertical leptons are halved in relative offset, just as the artwork for a cell is half as tall as it is wide, thus 128 equals a height of 1 in terrain elevation.  
  
 
== See Also ==
 
== See Also ==

Revision as of 12:03, 8 December 2018

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PrimaryFireFLH
File(s): Art(md).ini
Values: three comma-separated signed integers
Default: 0,0,0
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Specifies the firing offset (FLH) of this object's Primary weapon.

F=forward axis, L=lateral axis, H=vertical axis.

Units are in leptons, which are 256 per cell boundary, or 128 from center to edge. The vertical leptons are halved in relative offset, just as the artwork for a cell is half as tall as it is wide, thus 128 equals a height of 1 in terrain elevation.

See Also