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Difference between revisions of "RepairRate"

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m (Replacing Template:TTL with Template:F.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Minutes between applying the next step of repairing a structure. The purpose of this is to cause a delay during the repair loop so that the structure does not instantly repair when you click on it.
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|name=RepairRate
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|files={{Categ|Rules(md).ini}}
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|values=float
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|default=?
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|types={{Categ|General}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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{{tt|RepairRate}} specifies the number of minutes between:
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* Applying {{f|RepairStep|link}} to structures using the Wrench tool.
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* Applying the next step of healing for units with {{f|SelfHealing|yes|link}} or the SELF_HEAL promotional bonus.

Latest revision as of 10:30, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RepairRate
File(s): Rules(md).ini
Values: float
Default: ?
Applicable to: General


RepairRate specifies the number of minutes between:

  • Applying RepairStep to structures using the Wrench tool.
  • Applying the next step of healing for units with SelfHealing=yes or the SELF_HEAL promotional bonus.