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Difference between revisions of "Scorch"

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(Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|art(md).ini}} |types={{Categ|Animations}} |values={{Values|boolean}} |default=no |ts=yes |fs=yes |ra2=yes |yr=yes |ra2obsolete=yes }} ...")
 
(Updated information.)
 
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Whether the animation scorches the object it is attached to. If enabled, requires {{f|SmallFire|link}} to be set.
+
Specifies whether this animation scorches the object it is attached to. If used, requires {{f|SmallFire|link}} to be defined.
  
For an animation on or close to the ground, a new animation of type {{f|SmallFire}} is created at the same location and attached to the same object, if any.
+
If enabled, a new animation of type {{f|SmallFire}} is created at the same location and attached to the same object (if any) as this animation.
  
This tag has no effect if the animation is on a cell containing any of the terrain types {{tt|Water}}, {{tt|Beach}}, {{tt|Ice}}, or {{tt|Rock}}.
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The animation will also leave behind [[SmudgeTypes|smudges]] that have {{f|Burn|yes|link}} set.
  
{{f|Scorch|yes}} cannot be combined with {{f|Flamer|yes|link}}, in which case only the latter takes effect.
+
This flag has no effect if the animation is on a cell containing any of the [[LandTypes|terrain types]] {{tt|Water}}, {{tt|Beach}}, {{tt|Ice}}, or {{tt|Rock}}.
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 +
If this animation also has {{f|Flamer|yes|link}}, only {{f|Flamer}} is used to create the residual flames. However, {{f|Scorch|yes}} allows the animation to leave behind scorch marks.
  
 
This feature does not exist in {{ra2}} and {{yr}}.
 
This feature does not exist in {{ra2}} and {{yr}}.

Latest revision as of 15:12, 30 September 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Scorch
File(s): art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Animations

Cc cnrdelete-all.pngLogic related to Scorch, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Specifies whether this animation scorches the object it is attached to. If used, requires SmallFire to be defined.

If enabled, a new animation of type SmallFire is created at the same location and attached to the same object (if any) as this animation.

The animation will also leave behind smudges that have Burn=yes set.

This flag has no effect if the animation is on a cell containing any of the terrain types Water, Beach, Ice, or Rock.

If this animation also has Flamer=yes, only Flamer is used to create the residual flames. However, Scorch=yes allows the animation to leave behind scorch marks.

This feature does not exist in Red Alert 2 and Yuri's Revenge.