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Difference between revisions of "SelfHealing"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|ini=rules}} | ||
+ | |values={{values|Booleans}} | ||
+ | |default=no | ||
+ | |types=All {{Categ|TechnoTypes}}; {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, and {{Categ|BuildingTypes}} | ||
+ | |ra=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |hp=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | |||
+ | Determines whether the object will automatically heal itself. The effect is applied each time {{f|RepairRate|link}} minutes has passed, and is hardcoded to restore 1 health point each time. Only works while the object's health is at {{f|ConditionYellow|link}} or below (by default 50%). | ||
+ | |||
+ | == In {{ra2}} and {{yr}} == | ||
+ | The healed damage no longer caps at {{f|ConditionYellow|link}}, allowing objects to heal to full health. |
Latest revision as of 13:15, 17 January 2023
Flag: | SelfHealing |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | All TechnoTypes; InfantryTypes, VehicleTypes, AircraftTypes, and BuildingTypes |
Determines whether the object will automatically heal itself. The effect is applied each time RepairRate minutes has passed, and is hardcoded to restore 1 health point each time. Only works while the object's health is at ConditionYellow or below (by default 50%).