Difference between revisions of "SensorArray"
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{{Flag | {{Flag | ||
− | | | + | |values={{values|bool}} |
− | + | |default=false | |
− | |||
− | |||
− | |default= | ||
|types={{Categ|BuildingTypes}} | |types={{Categ|BuildingTypes}} | ||
− | | | + | |ts=yes |
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | |ra2obsolete=yes | ||
}} | }} | ||
− | + | ==In Tiberian Sun== | |
− | ''' | + | This flag determines whether or not a [[BuildingType]] can detect and reveal [[Cloakable|cloaked]] and [[subterranean]] units within a radius in cells specified by {{f|CloakRadiusInCells|link}}. |
+ | |||
+ | When a cloaked unit is detected for a player, an [[EVA Event]] will trigger and ''[[tibsun.mix]]''{{arr|r}}''speech01.mix''{{arr|r}}''00-i172.aud'' (''speech02.mix'' for [[Nod]]) will sound. The unit will then become visible and targetable until it is no longer within the detection range. | ||
+ | |||
+ | Similarly, when a subterranean unit is detected, an EVA Event will trigger and ''tibsun.mix''{{arr|r}}''speech01.mix''{{arr|r}}''00-i174.aud'' (''speech02.mix'' for Nod) will sound. The unit's selection box will be revealed until it is no longer within the detection range or it surfaces. | ||
+ | |||
+ | === Note on Building ActiveAnim === | ||
+ | When a building with this flag is deployed or placed down, there's a small delay before the building's [[ActiveAnim|active animation]] (if any) appears. | ||
+ | |||
+ | ==In Red Alert 2== | ||
+ | {{Obsolete|{{ra2}} and {{yr}}}} | ||
+ | |||
+ | Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units. | ||
+ | |||
+ | ==With Ares== | ||
+ | |||
+ | This flag is parsed and fully functional; just set [[SensorsSight]] to an appropriate value too. | ||
+ | |||
+ | [[Category:Bugs and Errors]] |
Latest revision as of 00:44, 27 December 2022
Flag: | SensorArray |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | BuildingTypes |
Logic related to SensorArray, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
In Tiberian Sun
This flag determines whether or not a BuildingType can detect and reveal cloaked and subterranean units within a radius in cells specified by CloakRadiusInCells.
When a cloaked unit is detected for a player, an EVA Event will trigger and tibsun.mix→speech01.mix→00-i172.aud (speech02.mix for Nod) will sound. The unit will then become visible and targetable until it is no longer within the detection range.
Similarly, when a subterranean unit is detected, an EVA Event will trigger and tibsun.mix→speech01.mix→00-i174.aud (speech02.mix for Nod) will sound. The unit's selection box will be revealed until it is no longer within the detection range or it surfaces.
Note on Building ActiveAnim
When a building with this flag is deployed or placed down, there's a small delay before the building's active animation (if any) appears.
In Red Alert 2
Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units.