ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "Sensors"

From ModEnc
Jump to: navigation, search
m (Replacing Template:TTL with Template:F.)
Line 1: Line 1:
 
==In Red Alert==
 
==In Red Alert==
{{NeedTesting}}
+
{{NeedsTesting}}
  
 
{{Flag
 
{{Flag

Revision as of 11:56, 27 November 2009

In Red Alert

This needs testing
Cc mouse.png
The following section contains information that has not been personally confirmed by the revision's author; readers are encouraged to test it themselves and update the section accordingly.


Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Sensors
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: VehicleTypes


This flag determines whether or not a VehicleType can detect cloaked units within the Range of its Primary weapon.

In Tiberian Sun and Red Alert 2

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Sensors
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false; true (for InfantryTypes)
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag determines whether or not a TechnoType can fully uncloak (as opposed to simply revealing) cloaked units occupying an adjacent cell.

Sensors works independently from SensorArray and SensorsSight.