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Difference between revisions of "Sparky"
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Nighthawk200 (talk | contribs) m (Template Updated) |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=boolean (yes/no or true/false) | |values=boolean (yes/no or true/false) | ||
− | |||
|default=no | |default=no | ||
|types={{Categ|Warhead|Warheads}} | |types={{Categ|Warhead|Warheads}} | ||
− | | | + | |ts=yes |
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
Revision as of 12:26, 2 April 2007
Flag: | Sparky |
File(s): | Rules(md).ini |
Values: | boolean (yes/no or true/false) |
Default: | no |
Applicable to: | Warheads |
If set, the warhead will create residual flames after exploding. The flame animations are the ones listed in TreeFire= and OnFire= (from [AudioVisual]).
This flag causes Internal Errors when the warhead is supposed to detonate in RA2/YR. It has been suggested that adding FIRE3 to the [Animations] array solves it, but that remains uncomfirmed.