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Difference between revisions of "Sparky"

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m (Template Updated)
(Updated with DCoder's info. Technically not obsolete any more.)
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|rp=yes
 
|rp=yes
 
}}
 
}}
 
{{Obsolete}}
 
  
 
If set, the warhead will create residual flames after exploding. The flame animations are the ones listed in <tt>[[TreeFire]]=</tt> and <tt>[[OnFire]]=</tt> (from [<tt>[[AudioVisual]]</tt>]).
 
If set, the warhead will create residual flames after exploding. The flame animations are the ones listed in <tt>[[TreeFire]]=</tt> and <tt>[[OnFire]]=</tt> (from [<tt>[[AudioVisual]]</tt>]).
  
This flag causes [[Internal Error]]s when the warhead is supposed to detonate in RA2/YR. It has been suggested that adding FIRE3 to the [<tt>[[Animations]]</tt>] array solves it, but that remains uncomfirmed.
+
This flag causes [[Internal Error]]s when the warhead is supposed to detonate in RA2/YR. It has been suggested that adding FIRE3 to the [<tt>[[Animations]]</tt>] array solves it, but that remains uncomfirmed. Adding the [[OnFire]] list back into YR, with usable animations, can solve this problem.

Revision as of 21:33, 22 February 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Sparky
File(s): Rules(md).ini
Values: boolean (yes/no or true/false)
Default: no
Applicable to: Warheads


If set, the warhead will create residual flames after exploding. The flame animations are the ones listed in TreeFire= and OnFire= (from [AudioVisual]).

This flag causes Internal Errors when the warhead is supposed to detonate in RA2/YR. It has been suggested that adding FIRE3 to the [Animations] array solves it, but that remains uncomfirmed. Adding the OnFire list back into YR, with usable animations, can solve this problem.