ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Search results

Jump to: navigation, search
  • ...solution to this is to make sure all countries are listed as owners of all buildings. ...9|link}}, {{f|Allied|ceva049|link}} and {{f|Yuri|cyur049|link}} (leave the flags themselves present).
    4 KB (649 words) - 18:08, 3 June 2012
  • |Mission used by buildings when they are initially placed. |Mission used by buildings during deconstruction, i.e. when they're sold.
    5 KB (726 words) - 19:47, 8 June 2023
  • ...cripts define what the AI controlled units actually do, like "attack enemy buildings", "gather just outside our own base", "move to nearest {{tt|GACNST}}", and ...the lines indexed from {{Tt|0}} to {{Tt|49}} in ascending order. No other flags are read from that section, so nothing is stopping you from adding stuff li
    2 KB (389 words) - 11:33, 7 June 2023
  • ...number of flags and conditions governing what attacks what how in {{yr}}. Flags used link to their explanations where possible, and several community sites ...to flags like [[PercentAtMax]], but changes the amount of damage taken by buildings drastically as size increases. A {{f|Damage|100|link}} weapon with a CellSp
    17 KB (2,713 words) - 14:06, 12 March 2013
  • ==Buildings== Combinations of these flags results in the most inclusive case.
    3 KB (407 words) - 13:48, 24 March 2023
  • ...probability to spawn as survivors instead of ordinary crew from units and buildings if the unit or building is armed, i.e. it has a weapon or it is occupied. T [[Category:INI Flags]]
    942 bytes (158 words) - 08:01, 13 March 2013
  • ...g animations from layering improperly with other animations and with other buildings, but less useful for solving layering issues between building animations an The related flags {{f|ActiveAnimTwoZAdjust|link}}, {{f|ActiveAnimThreeZAdjust|link}}, and {{f
    1 KB (143 words) - 18:10, 3 July 2021
  • ...se units are immediately sent out after the attacker. This only applies to buildings that are not [[insignificant]] and do not have a [[Primary|weapon]], i.e. a [[Category:INI Flags]]
    5 KB (817 words) - 00:31, 20 January 2024
  • ..., if those are not present then it could be the free units that comes with buildings like harvesters. In pre-placed units/structures, the first built is the fir On 0,2 (Attack buildings) - Attack the first building produced by the enemy.
    4 KB (685 words) - 08:32, 31 October 2018
  • In addition to unit speeds, LandType governs whether [[Buildable|buildings can be constructed on the terrain or not]]. [[Category:INI Flags]]
    4 KB (593 words) - 17:29, 14 February 2024
  • ...n game, the health box on a vehicle will appear the same way as they do on buildings, and the height of the health box depends on the size/height of the unit. [[Category:Resetting Flags]]
    1 KB (187 words) - 12:04, 5 October 2022

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)