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- ...ose that were built by the player, awarded at the start of the campaign or skirmish, awarded via a map trigger, created via a [[Cloning|Cloning Vats]] or [[mut ...it's build icon will disappear from the sidebar until the next campaign or skirmish.3 KB (521 words) - 07:01, 30 August 2020
- - Launch the game, play Skirmish, in the settings menu, select sound and listen if your track plays when you8 KB (1,376 words) - 09:53, 14 June 2021
- ; PCG; WARNING; Do not remove, override or reorder the major 9 houses for skirmish {{f|Multiplay|link}} is yes for countries which should be enabled in the Skirmish/Multiplayer country select menu, no for others.10 KB (1,436 words) - 20:34, 15 January 2011
- *Enable up to 10 players in skirmish max.4 KB (725 words) - 05:58, 8 September 2009
- *Add a checkbox (the thing that looks like a radio button) to the Multiplayer/skirmish GUI that works in the same way as the "Super Weapons" checkbox. Instead of14 KB (2,256 words) - 05:58, 8 September 2009
- *Add new colors to the Skirmish menu color lists [pd]15 KB (2,512 words) - 05:58, 8 September 2009
- ...mod gives gamers the freedom to pick a "gen plan" in the beginning of each skirmish (which, some claim, makes the game more fun and less restrictive) and use H2 KB (342 words) - 13:33, 22 January 2010
- ...en against Yuri, always noticed that he had only one country to play as in skirmish game, only TWO naval units, even with only one to attack, no air armada, on # 70 new skirmish/multiplayer maps23 KB (3,867 words) - 16:42, 30 June 2022
- When enabled, this makes all [[AllowedToStartInMultiplayer|initial units]] in skirmish games start with elite status ('''note:''' ''not'' veteran), excluding the497 bytes (74 words) - 13:16, 8 February 2020
- ...for humans, 1 for campaign AIs, number set in <tt>[[MaxIQLevels]]</tt> for skirmish & MP AIs5 KB (784 words) - 18:23, 13 November 2023
- ...the game determines which unit the player will always get when starting a skirmish.1 KB (232 words) - 16:24, 20 April 2008
- ...ontrols the default AI difficulty level set whenever the player enters the Skirmish screen. Obsolete in RA2 and YR as the difficulty level is no longer chosen569 bytes (88 words) - 20:09, 14 June 2008
- This is the default number of computer players that will be in the Skirmish or Multiplayer lobby upon entering. This number (once added to the number o704 bytes (106 words) - 13:14, 9 February 2020
- ...g of zero. A computer controlled country has an IQ of 1 or higher. When in skirmish mode or when multiplayer AIs are active, the computer IQ is set to the maxi8 KB (1,355 words) - 12:54, 25 December 2020
- Crate IDs 19 and up are random skirmish crates, respecting Chance set by the rules.ini11 KB (1,828 words) - 18:20, 10 August 2023
- ...ENAME}}</code> allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a [[House]]'s basic infantry an577 bytes (99 words) - 09:22, 27 November 2009
- ...s|link}} is set (by enabling the corresponding checkbox on the multiplayer/skirmish screen prior to starting a game).1 KB (217 words) - 09:55, 27 November 2009
- ...e player campaigns if the user has disabled super weapons in single player skirmish. In the [[UMP]], this is fixed by setting {{f|DisableableFromShell|no|link}1 KB (163 words) - 09:53, 27 November 2009
- ...obot Storm, Future Crisis and Mental Omega, the above settings will affect skirmish difficulty selection e.g. easy, normal, brutal.3 KB (436 words) - 19:10, 13 February 2024
- In this section of [[Rules|rules(md).ini]], the game's skirmish and LAN default settings, as well as minima and maxima for them are located3 KB (284 words) - 12:07, 9 February 2020
- For skirmish/multiplayer, playable houses are specified with the flags {{f|Multiplay|lin Skirmish/multiplayer maps cannot add more houses. Even though some stock maps do hav8 KB (990 words) - 16:50, 6 April 2024
- ...obot Storm, Future Crisis and Mental Omega, the above settings will affect skirmish difficulty selection e.g. easy, normal, brutal.3 KB (387 words) - 19:09, 13 February 2024
- ...obot Storm, Future Crisis and Mental Omega, the above settings will affect skirmish difficulty selection e.g. easy, normal, brutal.3 KB (392 words) - 19:11, 13 February 2024
- Fixed game bug where turning off super weapons in skirmish also disabled them in the campaigns.<br>5 KB (881 words) - 22:41, 20 June 2008
- ...v1.07 unless a newer version is found. Counterstrike adds new Multiplayer/Skirmish maps, 16 new missions, new soundtracks, units and buildings. Counterstrike767 bytes (112 words) - 21:17, 31 August 2011
- ...v2.00 unless a newer version is found. The Aftermath adds new Multiplayer/Skirmish maps, 18 new missions, new soundtracks and units.514 bytes (71 words) - 00:15, 31 August 2011
- ...ter the real rules and treated like an additional rules file, but only for skirmish (not singleplayer campaigns and not multiplay) games.818 bytes (125 words) - 16:39, 11 March 2008
- | colspan=5 | Puts house P3 into "Skirmish AI" mode10 KB (1,337 words) - 09:42, 17 February 2023
- | colspan=9 | Enable or disable Skirmish AI for HOUSE19 KB (2,202 words) - 09:43, 17 February 2023
- ...ches 1.03 and 1.04 are known to disable the Ultimate Honor award; when all skirmish maps are beaten on the max number of brutal AI, the award is not granted. T3 KB (498 words) - 08:54, 24 January 2009
- ...ases however, it just reads 'Random Map'. This name is what appears on the Skirmish and Multiplayer screens whenever a game is created.<br>1 KB (192 words) - 15:39, 14 April 2007
- |type=Skirmish/Multiplayer4 KB (661 words) - 22:14, 31 March 2011
- ...lack of AI scripts for the Boss Generals. When you fight against a Boss in Skirmish mode, the computer doesn't do anything with its command center and builder.3 KB (555 words) - 03:37, 18 January 2012
- This flag will disable the text strings on all of the Skirmish loading screens.244 bytes (33 words) - 02:51, 15 June 2008
- * 8 NEW skirmish and online game modes. Including the unique Assault Game Mode (<em><strong>2 KB (297 words) - 22:06, 18 January 2011
- *Enable Fog of War logic and make it optional in the skirmish menu ...to Network and Internet Play, since thex are useless if only availiable in skirmish.13 KB (2,268 words) - 05:58, 8 September 2009
- | This IE is encountered immediately after loading up. This was tested for skirmish with the XWIS Multiplayer-only components. | Game attempted to read a Campaign map as a skirmish map; [Header]>NumberStartingPoints= is corrupt. For Single-Player missions,30 KB (4,812 words) - 11:40, 7 June 2023
- ==In {{s|MultiPlayer|link}}, {{s|Skirmish|link}}, {{s|LAN|link}} and {{s|WonlinePref|link}} in ra2.ini== Number of the default game mode to be used in Skirmish mode. The number refers to a corresponding game mode number as defined by t845 bytes (132 words) - 06:30, 10 December 2009
- ...icle]] leaves a random [[Powerups|powerup crate]] when it is destroyed. In skirmish/multiplayer, the crate will contain a random powerup; in singleplayer missi805 bytes (125 words) - 10:44, 5 July 2023
- ...When you're done, accept the changes, restart the client, and click the '''Skirmish''' button. ...tart the game. If everything goes well again, you will load in and start a skirmish! That means you're good to go and can make your first edit in... [[Conscrip10 KB (1,536 words) - 12:24, 25 October 2023
- In skirmish/multiplay, human player always get the values from [Normal] difficulty sect2 KB (306 words) - 19:28, 13 February 2024
- In this section of [[Rules|rules.ini]], the game's skirmish and LAN default settings, as well as minima and maxima for them are located1 KB (152 words) - 12:07, 9 February 2020
- Here's an example of what flags go into the header (ripped from an 8 player skirmish map)1,001 bytes (104 words) - 18:47, 8 July 2021
- ...er of the team to begin the auto-production process (the AI's behaviour in skirmish games). Should only be used on AI controlled houses.39 KB (6,281 words) - 22:44, 4 February 2024
- For the purposes of multiplayer and skirmish, house types are the houses defined in the {{tt|[Houses]}} section in [[rul543 bytes (85 words) - 08:54, 31 January 2024