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Difference between revisions of "TreeFire"

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{{DeeZireInclusion}}<br />
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{{Flag
This lists the animations to display as small and large fires respectively which are attached to burning trees. NOTE: although this is parsed and is valid in Red Alert 2 the 'forest fires' logic is partly disabled thus these do not display (even though trees can be burnt!). The animations must be from the [Animations] list and be defined in ART.INI.
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|name={{PAGENAME}}
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|files={{Categ|rules(md).ini}}
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|types={{Categ|AudioVisual}}
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|values={{Values|stringlist|[[Animations]]}}
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|ts=yes
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|fs=yes
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|ra2=yes
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|yr=yes
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|ra2obsolete=yes
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}}
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Defines two animations to attach to trees when igniting them. This is part of the forest fire logic. Only the first two animations are used.
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If at least one {{f|Sparky|yes|link}} warhead exists, this list must define two valid animations.
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Forest fires are not available in {{ra2}} and {{yr}}, and {{f|Sparky|yes}} warheads do not ignite trees.
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== See also ==
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* [[Sparky]]

Latest revision as of 04:37, 21 July 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TreeFire
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: Animations)
Applicable to: AudioVisual

Cc cnrdelete-all.pngLogic related to TreeFire, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Defines two animations to attach to trees when igniting them. This is part of the forest fire logic. Only the first two animations are used.

If at least one Sparky=yes warhead exists, this list must define two valid animations.

Forest fires are not available in Red Alert 2 and Yuri's Revenge, and Sparky=yes warheads do not ignite trees.

See also