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Difference between revisions of "TurretCount"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=unsigned integers | ||
+ | |special=None | ||
+ | |default=0 | ||
+ | |types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | ||
+ | |games=[[RA2]], [[YR]] | ||
+ | }} | ||
+ | |||
+ | Specifies the amount of turrets this object has. Used for special weapon systems, for example, turret-changers ({{TTL|Gunner|yes}}), charge turrets ({{TTL|IsChargeTurret|yes}}), or gattling logic ({{TTL|IsGattling|yes}}). | ||
+ | |||
+ | In those cases, the game loads files {{Tt|''objectname''tur''%d''.vxl/hva}}, where ''%d'' represents the number between 1 and {{TTL|TurretCount}}, as opposed to plain {{Tt|''objectname''tur.vxl/hva}} it loads normally. |
Revision as of 11:38, 15 August 2006
Flag: | TurretCount |
File(s): | Rules(md).ini |
Values: | unsigned integers |
Special Values: | None |
Default: | 0 |
Applicable to: | VehicleTypes, BuildingTypes |
Specifies the amount of turrets this object has. Used for special weapon systems, for example, turret-changers (Template:TTL), charge turrets (Template:TTL), or gattling logic (Template:TTL).
In those cases, the game loads files objectnametur%d.vxl/hva, where %d represents the number between 1 and Template:TTL, as opposed to plain objectnametur.vxl/hva it loads normally.