ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "TurretCount"
From ModEnc
Nighthawk200 (talk | contribs) m (Template Updated) |
EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
||
Line 10: | Line 10: | ||
}} | }} | ||
− | Specifies the amount of turrets this object has. Used for special weapon systems, for example, turret-changers ({{ | + | Specifies the amount of turrets this object has. Used for special weapon systems, for example, turret-changers ({{f|Gunner|yes|link}}), charge turrets ({{f|IsChargeTurret|yes|link}}), or gattling logic ({{f|IsGattling|yes|link}}). |
− | In those cases, the game loads files {{Tt|''objectname''tur''%d''.vxl/hva}}, where ''%d'' represents the number between 1 and {{ | + | In those cases, the game loads files {{Tt|''objectname''tur''%d''.vxl/hva}}, where ''%d'' represents the number between 1 and {{f|TurretCount|link}}, as opposed to plain {{Tt|''objectname''tur.vxl/hva}} it loads normally. |
Revision as of 10:45, 27 November 2009
Flag: | TurretCount |
File(s): | Rules(md).ini |
Values: | unsigned integers |
Default: | 0 |
Applicable to: | VehicleTypes, BuildingTypes |
Specifies the amount of turrets this object has. Used for special weapon systems, for example, turret-changers (Gunner=yes), charge turrets (IsChargeTurret=yes), or gattling logic (IsGattling=yes).
In those cases, the game loads files objectnametur%d.vxl/hva, where %d represents the number between 1 and TurretCount, as opposed to plain objectnametur.vxl/hva it loads normally.