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Difference between revisions of "Underwater"
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{{tt|Underwater{{Equal}}yes}} has two effects: | {{tt|Underwater{{Equal}}yes}} has two effects: | ||
− | * Primarily, it is used to classify the object as being underwater, for the purposes of the {{ | + | * Primarily, it is used to classify the object as being underwater, for the purposes of the {{f|NavalTargeting|link}} logic. |
− | * It will also stop the object from displaying the {{ | + | * It will also stop the object from displaying the {{f|Wake|link}} animation when traveling over water. |
Revision as of 10:46, 27 November 2009
Flag: | Underwater |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
Underwater=yes has two effects:
- Primarily, it is used to classify the object as being underwater, for the purposes of the NavalTargeting logic.
- It will also stop the object from displaying the Wake animation when traveling over water.