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Difference between revisions of "VeteranAbilities"

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| Grants the effect of <tt>[[C4]]=yes</tt><ref>C4 only works properly in {{Ts}} and {{Fs}}. In {{Ra2}} and {{Yr}} the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.</ref>
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| Grants the effect of <tt>[[C4]]=yes</tt>{{sup|1}}
 
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| TIBERIUM_HEAL
 
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Any values other than the ones listed above are simply ignored.
 
Any values other than the ones listed above are simply ignored.
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{{sup|1}} C4 promotional bonus only works properly in {{Ts}} and {{Fs}}. In {{Ra2}} and {{Yr}} the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.

Revision as of 05:57, 4 September 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranAbilities
File(s): Rules(md).ini
Values: Comma-separated list of Strings (hardcoded flags)
Special Values: None
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status.

Possible values for VeteranAbilities:

Value Effect
FASTER Applies the effect of Template:TTL to Template:TTL
STRONGER Applies the effect of Template:TTL to damage received
FIREPOWER Applies the effect of Template:TTL to Template:TTL of all weapons
SCATTER Causes unit to automatically scatter from weapon fire
ROF Applies the effect of Template:TTL to Template:TTL of all weapons
SIGHT Applies the effect of Template:TTL to Template:TTL
CLOAK Grants the effect of Cloakable=yes
TIBERIUM_PROOF Grants the effect of TiberiumProof=yes
VEIN_PROOF Grants the effect of ImmuneToVeins=yes
SELF_HEAL Grants the effect of SelfHealing=yes
EXPLODES Grants the effect of Explodes=yes
RADAR_INVISIBLE Grants the effect of RadarInvisible=yes
SENSORS Grants the effect of Sensors=yes
FEARLESS Grants the effect of Fearless=yes
C4 Grants the effect of C4=yes1
TIBERIUM_HEAL Grants the effect of TiberiumHeal=yes
GUARD_AREA Causes unit to automatically enter a Guard mission when idle
CRUSHER Grants the effect of Crusher=yes

Any values other than the ones listed above are simply ignored.

1 C4 promotional bonus only works properly in Tiberian Sun and Firestorm. In Red Alert 2 and Yuri's Revenge the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.