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Difference between revisions of "VeteranAbilities"

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(Footnotes *do* work, and fear the power of ModEnc:Tables ;))
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|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=Comma-separated list of Strings (hardcoded flags)
 
|values=Comma-separated list of Strings (hardcoded flags)
|special=None
 
 
|default=none
 
|default=none
 
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
 
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|games=[[TS]], [[FS]], [[RA2]], [[YR]]
+
|ts=yes
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|fs=yes
 +
|ets=yes
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|ra2=yes
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|yr=yes
 +
|rp=yes
 
}}
 
}}
  

Revision as of 00:40, 5 April 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranAbilities
File(s): Rules(md).ini
Values: Comma-separated list of Strings (hardcoded flags)
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status.

Possible values for VeteranAbilities
Value Effect
FASTER Applies the effect of Template:TTL to Template:TTL
STRONGER Applies the effect of Template:TTL to damage received
FIREPOWER Applies the effect of Template:TTL to Template:TTL of all weapons
SCATTER Causes unit to automatically scatter from weapon fire
ROF Applies the effect of Template:TTL to Template:TTL of all weapons
SIGHT Applies the effect of Template:TTL to Template:TTL
CLOAK Grants the effect of Cloakable=yes
TIBERIUM_PROOF Grants the effect of TiberiumProof=yes
VEIN_PROOF Grants the effect of ImmuneToVeins=yes
SELF_HEAL Grants the effect of SelfHealing=yes
EXPLODES Grants the effect of Explodes=yes
RADAR_INVISIBLE Grants the effect of RadarInvisible=yes
SENSORS Grants the effect of Sensors=yes
FEARLESS Grants the effect of Fearless=yes
C4 Grants the effect of C4=yes1
TIBERIUM_HEAL Grants the effect of TiberiumHeal=yes
GUARD_AREA Causes unit to automatically enter a Guard mission when idle
CRUSHER Grants the effect of Crusher=yes

Any values other than the ones listed above are simply ignored.


Footnotes

1 C4 promotional bonus only works properly in Tiberian Sun and Firestorm. In Red Alert 2 and Yuri's Revenge the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.

See also