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Difference between revisions of "VeteranCombat"

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|files=rules(md).ini
 
|files=rules(md).ini
 
|values=float
 
|values=float
|special=none
 
 
|default=1.0
 
|default=1.0
 
|types=N/A
 
|types=N/A
|games=[[TS]], [[RA2]], [[YR]]
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|ts=yes
 +
|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
 
}}
 
}}
  
 
This is one of the several Veteran Factors that control the bonuses given by <tt>[[VeteranAbilities]]</tt> and <tt>[[EliteAbilities]]</tt>. {{tt|VeteranCombat}} is a straight multiplier to the base <tt>[[Damage]]</tt> inflicted by the [[weapon]] of units that benefit from the FIREPOWER promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a FIREPOWER elite bonus will '''not''' further increase the damage dealt by a unit with a FIREPOWER veteran bonus.
 
This is one of the several Veteran Factors that control the bonuses given by <tt>[[VeteranAbilities]]</tt> and <tt>[[EliteAbilities]]</tt>. {{tt|VeteranCombat}} is a straight multiplier to the base <tt>[[Damage]]</tt> inflicted by the [[weapon]] of units that benefit from the FIREPOWER promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a FIREPOWER elite bonus will '''not''' further increase the damage dealt by a unit with a FIREPOWER veteran bonus.
  
'''Example:''' if the unit's weapon deals 100 base {{tt|Damage}}, then the hit would be incresed to 110 (assuming {{tt|VeteranCombat{{Equal}}1.1}}).
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'''Example:''' if the unit's weapon deals 100 base {{tt|Damage}}, then the hit would be increased to 110 (assuming {{tt|VeteranCombat{{Equal}}1.1}}).
 
: '''100 * 1.1 = 110.'''
 
: '''100 * 1.1 = 110.'''
  

Revision as of 00:41, 5 April 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranCombat
File(s): rules(md).ini
Values: float
Default: 1.0
Applicable to: N/A


This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranCombat is a straight multiplier to the base Damage inflicted by the weapon of units that benefit from the FIREPOWER promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a FIREPOWER elite bonus will not further increase the damage dealt by a unit with a FIREPOWER veteran bonus.

Example: if the unit's weapon deals 100 base Damage, then the hit would be increased to 110 (assuming VeteranCombat=1.1).

100 * 1.1 = 110.