ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "WalkRate"
From ModEnc
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | Specifies the units | + | |name=WalkRate |
+ | |files={{Categ|ini=rules}}. | ||
+ | |values=integer | ||
+ | |default=1 | ||
+ | |types={{Categ|TechnoTypes}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
+ | |||
+ | Specifies the animation rate for moving units and defines after how many frames the animation advances to the next frame. Larger values mean slower playback. Cannot be <tt>0</tt> or lower. Can be specified for both SHP based and voxel based units. | ||
+ | |||
+ | The animation also plays with this rate when a {{f|HoverAttack|link}} VehicleType has a target and it isn't deployed. | ||
+ | |||
+ | The animation does not play in case the unit is warping in from a chrono-move or being warped out by {{f|Temporal|link}} weapons, or when attacked by {{f|IsLocomotor|link}} weapons. |
Latest revision as of 20:07, 11 March 2014
Flag: | WalkRate |
File(s): | rules(md).ini. |
Values: | integer |
Default: | 1 |
Applicable to: | TechnoTypes |
Specifies the animation rate for moving units and defines after how many frames the animation advances to the next frame. Larger values mean slower playback. Cannot be 0 or lower. Can be specified for both SHP based and voxel based units.
The animation also plays with this rate when a HoverAttack VehicleType has a target and it isn't deployed.
The animation does not play in case the unit is warping in from a chrono-move or being warped out by Temporal weapons, or when attacked by IsLocomotor weapons.