IonBlast
From ModEnc
| Flag: | IonBlast |
| File(s): | Rules(md).ini |
| Values: | Strings (Names of Animations) |
| Special Values: | None |
| Default: | null |
| Applicable to: | General |
Specifies the animation played when a Super Weapon with Type=IonCannon hits the ground (and/or its target). Both this animation and the one set under IonBeam are played at the same time.
In Yuri's Revenge, a Super Weapon with Type=GeneticConverter also uses this animation as the "blast wave".

