SubjectToWalls

From ModEnc

Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm Extended Tiberian Sun Red Alert 2 Yuri's Revenge RockPatch Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SubjectToWalls
File(s): rules(md).ini
Values: boolean(yes/no)
Default: no
Applicable to: Projectiles


This flag determines whether this projectile can be stopped by walls in its path. If set, the unit firing it will only fire once it finds a firing location not obstructed by walls.

Mind that weapons with warhead set to Wall=yes will be able to target over walls even if SubjectToWalls says it shouldn't. Weapons with a moving projectile will then hit the wall, however weapons with invisible instant travel projectiles, such as Tesla, Prism and bullet weapons will be able to fire past the wall. Tesla and Prism have a projectile image because of IsElectricBolt=yes and IsLaser=yes graphical effects tags, the projectile itself is still invisible.
Personal tools