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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
Can be set to 'true' or 'false' and should be used only on structures with a turret to dictate that the attached barrel is a VXL file. The barrel file should be specified with the VoxelBarrelFile= statement (see below).