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Difference between revisions of "BridgeStrength"

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m (Replacing Template:TTL with Template:F.)
(It's a bit randomized.)
 
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|name={{PAGENAME}}
 
|name={{PAGENAME}}
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
|values=unsigned integers
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|values={{Values|signed integers}}
 
|default=0 ?
 
|default=0 ?
 
|types={{Categ|CombatDamage}}
 
|types={{Categ|CombatDamage}}
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Bridge tiles are assumed to have {{f|Armor|none|link}} and this much {{f|Strength|link}} for damage calculation purposes, i.e. after taking this much damage, they will explode.
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Bridge [[TileSets|tiles]] and [[OverlayTypes|overlay]] are assumed to have {{f|Armor|none|link}} and this much {{f|Strength|link}} for damage calculation purposes. Each bridge segment has a chance of collapsing after receiving damage, calculated as follows:
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([[Damage]] vs. [[verses|heavy]] armor / BridgeStrength) × 100%
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Furthermore, only damage from warheads with {{f|Wall|yes|link}} is taken into consideration.
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== See Also ==
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* [[DestroyableBridges]]

Latest revision as of 23:30, 7 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BridgeStrength
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0 ?
Applicable to: CombatDamage


Bridge tiles and overlay are assumed to have Armor=none and this much Strength for damage calculation purposes. Each bridge segment has a chance of collapsing after receiving damage, calculated as follows:

(Damage vs. heavy armor / BridgeStrength) × 100%

Furthermore, only damage from warheads with Wall=yes is taken into consideration.

See Also