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Difference between revisions of "EmptyReload"
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− | This flag specifies the time in frames that will elapse for a unit to reload the first round of {{ | + | This flag specifies the time in frames that will elapse for a unit to reload the first round of {{f|Ammo|link}} when it is empty. |
==Special values== | ==Special values== | ||
− | By setting this flag to −1, which is the default value, the {{ | + | By setting this flag to −1, which is the default value, the {{f|EmptyReload|link}} logic will be ignored and the first round will take {{f|Reload|link}} frames to load. |
==See also== | ==See also== | ||
− | *{{ | + | *{{f|Ammo|link}} |
− | *{{ | + | *{{f|InitialAmmo|link}} |
− | *{{ | + | *{{f|Reload|link}} |
− | *{{ | + | *{{f|ReloadIncrement|link}} |
− | *{{ | + | *{{f|PipWrap|link}} |
Latest revision as of 09:57, 27 November 2009
Flag: | EmptyReload |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Special Values: | −1 |
Default: | −1 |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag specifies the time in frames that will elapse for a unit to reload the first round of Ammo when it is empty.
Special values
By setting this flag to −1, which is the default value, the EmptyReload logic will be ignored and the first round will take Reload frames to load.