|Values:||Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.|
On units that have 1 each round of ., this flag will simply add this value to the number of frames those units take to automatically
If 2:is set to a positive integer greater than 0, can be used to speed up (or slow down if a negative value is used) the rate at which a unit will reload with each successive tier. The exact reloading time can be calculated using the following formula
"total reload frames" = Reload + ( ReloadIncrement * ( "current ammo" / PipWrap )^2 )
Relevant pseudocode is available at http://dc.strategy-x.com/src2/TechnoClass/Ammo.cpp.
2 ↑ The division of "unit's current ammo" into is integer division, which means that any decimal places will be knocked off; i.e. 5/2 = 2, not 2.5.