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- |special=Negative values{{Sup|[[BuildLimit#Special_Values|{{Arr|d}}]]}}3 KB (521 words) - 07:01, 30 August 2020
- ...Ini|Rules}} based C&Cs, <tt>Projectile=</tt> determines which Projectile {{sup|[[#As_an_Object|{{arr|d}}]]}} a [[weapon]] should use.5 KB (594 words) - 18:49, 30 June 2021
- ...ues={{Values|strings|[[hardcoded]] values[[{{PAGENAME}}#Accepted_values1|{{sup|{{arr|d}}}}]]}} ...={{Values|stringlist|[[hardcoded]] values[[{{PAGENAME}}#Accepted_values2|{{sup|{{arr|d}}}}]]|separator=whitespace}}6 KB (944 words) - 04:14, 11 December 2009
- |values={{values|strings|[[hardcoded]] values[[{{PAGENAME}}#values|{{sup|{{arr|d}}}}]]}} ...s, although the [[AI]] has some issues handling them[[{{PAGENAME}}#0x0AI|{{sup|{{arr|d}}}}]].6 KB (828 words) - 09:05, 14 February 2023
- ...ntryTypes]]) to applicable TechnoTypes with <code>TiberiumHeal=yes</code>{{Sup|[[TiberiumHeal#For_InfantryTypes.2C_VehicleTypes.2C_and_AircraftTypes|{{Arr ...|IRepairStep|link}} (for InfantryTypes) at a rate defined by TiberiumHeal{{Sup|[[TiberiumHeal#For_.5BGeneral.5D|{{Arr|u}}]]}} (in {{tt|[[General|[General]2 KB (215 words) - 10:43, 27 November 2009
- ...n be overridden for individual InfantryTypes[[{{PAGENAME}}#InfantryTypes|{{sup|{{arr|d}}}}]]. ...e for {{sl|General}}{{arr|r}}{{f|DeadBodies|link}}[[{{PAGENAME}}#General|{{sup|{{arr|u}}}}]].1 KB (143 words) - 09:51, 27 November 2009
- ...as not specified its own [[DeathWeapon#For_TechnoTypes|{{tt|DeathWeapon}}{{Sup|{{arr|d}}}}]]. ...D|{{Arr|u}}]]}} for determing the [[DeathWeapon#As_a_concept|death weapon{{Sup|{{arr|u}}}}]] to use.2 KB (289 words) - 20:04, 31 May 2012
- |values={{Values|strings|hardcoded values{{Sup|[[{{PAGENAME}}#Accepted_Values|{{Arr|d}}]]}}}}4 KB (611 words) - 09:25, 27 November 2009
- ...ected by a weapon with {{f|EMEffect|yes|link}}[[CloakGenerator#Footnotes|{{sup|1}}]] while within the radius of a generator. Aircraft in the air are also {{sup|1}}Only useable with Rock Patch in RA2/YR.1 KB (167 words) - 02:14, 29 August 2010
- Although it accepts any string from the list{{Sup|[[{{PAGENAME}}#values|{{Arr|d}}]]}}, only four of them will actually work a4 KB (632 words) - 11:36, 5 November 2012
- |special=−1[[#Special values|{{sup|{{arr|d}}}}]] ...mmo|link}} other than −1, which is a special case[[#Special values|{{sup|{{arr|d}}}}]], result in a starting ammo supply of that number plus 1.2 KB (300 words) - 17:35, 9 June 2013
- | '''Yes'''{{Sup|*}}2 KB (241 words) - 10:25, 27 November 2009
- |values={{Values|strings|hardcoded values[[#Accepted values|{{sup|{{arr|d}}}}]]}}3 KB (385 words) - 19:45, 13 April 2013
- |values={{Values|strings|hardcoded values[[#Accepted values|{{sup|{{arr|d}}}}]]}}7 KB (1,121 words) - 13:51, 18 July 2021
- |values={{Values|stringlist|hardcoded values{{Sup|[[{{PAGENAME}}#Accepted_values|{{Arr|d}}]]}}}}2 KB (372 words) - 10:51, 27 November 2009
- !Spawning?{{Sup|[[{{PAGENAME}}#Spawning|{{Arr|d}}]]}}6 KB (855 words) - 22:15, 9 July 2022
- The {{tt|[InfantryTypes]}} section of {{Rules}} lists all InfantryTypes{{Sup|[[InfantryTypes#As_an_Object_Class|{{Arr|d}}]]}} that are accessible to the4 KB (495 words) - 10:09, 27 November 2009
- |values={{Values|strings|hardcoded values[[#Accepted values|{{sup|{{arr|d}}}}]]}}2 KB (345 words) - 19:48, 13 April 2013
- ...f|ToOverlay|link}} set to a valid overlay object with {{f|Wall|yes|link}}{{sup|[[#Overlay objects|{{arr|d}}]]}}. It is not necessary for the overlay objec |{{f|Wall|yes}}{{sup|[[#Warheads|{{arr|d}}]]}}3 KB (407 words) - 13:48, 24 March 2023
- |special=0[[#Special values|{{sup|{{arr|d}}}}]]4 KB (657 words) - 03:40, 20 December 2009