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  • ...letters of your cameo's filename. Cameos don't need to have an 8-character filename followed by the .shp extension, but it is the naming convention used by Wes
    2 KB (261 words) - 10:51, 30 June 2021
  • |''Filename''
    2 KB (274 words) - 11:26, 27 October 2007
  • ...| Object's ID || <tt>[[Allied|Allied{{#ifeq: |||={{{2}}}}}]]</tt> || sound filename (8 chars top) || "" || ...Object's ID || <tt>[[Russian|Russian{{#ifeq: |||={{{2}}}}}]]</tt> || sound filename (8 chars top) || "" ||
    1 KB (162 words) - 18:53, 25 April 2008
  • *'''image:''' Filename of box art image. ('''Default:''' [[:Image:Boxartnothere.png|Boxartnothere.
    2 KB (227 words) - 18:16, 2 June 2008
  • *'''image:''' Filename of an image of the application (a logo would be preferred). ('''Default:'''
    1 KB (209 words) - 15:59, 8 June 2008
  • ...e]]. If this is set, the game will discard the {{Tt|SHP}} extension of the filename and use the same extension this theatre's terrain tiles use. The characters
    1 KB (213 words) - 11:49, 24 March 2023
  • ...tte|link}} tag to the animation in question. The value for this tag is the filename of the palette with the .PAL extension, e.g. You are limited to 31 characters on the filename.
    1 KB (193 words) - 21:26, 6 April 2024
  • *'''image:''' Filename of an image of the site logo. ('''Default:''' [[:Image:Logomissing.png|Logo
    1 KB (215 words) - 00:19, 23 June 2008
  • ...licate entries in the map list. If possible, add a rules tag pointing to a filename to read ''instead'' of missionsmd.pkt (de-hardcode the reference, like the
    13 KB (2,268 words) - 05:58, 8 September 2009
  • ...re identified by a single character suffix (from A to G) at the end of the filename, e.g. clear01.tem, clear01'''a'''.tem, clear01'''b'''.tem etc. <tt>HasDamag
    5 KB (763 words) - 08:43, 20 April 2022
  • |values={{values|string|Loadscreen SHP filename}} ...untry's loadscreen. However, it's not a simple matter of just putting in a filename here, the syntax is as follows:
    742 bytes (117 words) - 20:02, 10 August 2010
  • ...The game is hardcoded to play A00_F00E.BIK so by adding a movie with that filename (and in BIK format) to the Red Alert 2 directory you can get a different mo
    656 bytes (127 words) - 17:33, 23 August 2009
  • ...e booleans, integers, floating point numbers, Colors (R, G, B), SHP files (filename without the extension), Mouse Cursors (see the Ares documentation, section
    13 KB (2,012 words) - 21:33, 10 January 2011
  • |values={{values|string|Loadscreen PAL filename}}
    423 bytes (62 words) - 20:02, 10 August 2010
  • File.Taunt=Taunts\filename%02i.wav</pre> "<tt>filename</tt>" is the non-numeric part of your taunt filename.<br />
    1,006 bytes (167 words) - 20:03, 10 August 2010
  • FileName = Pvclr FileName = plat
    5 KB (751 words) - 13:43, 26 August 2019
  • OutFile RA2YR2.exe ;Filename of the installer
    5 KB (758 words) - 19:37, 31 May 2012
  • ### Set {{f|IconFilename}} under section {{f|CustomGame}} to a valid filename of a 16x16px icon to display in CnCNet lobby & CnCNet options. The file (id
    10 KB (1,536 words) - 12:24, 25 October 2023
  • Specifies the ART.INI reference (and thus the filename) of the turret to be used on this BuildingType when it is damaged (if the t
    272 bytes (45 words) - 16:54, 21 November 2012
  • |values=filename with .pal extension ...ific palettes by putting three ~ marks to the theater specific part of the filename. <nowiki>~~~</nowiki> is replaced with the theater’s three-letter extensi
    834 bytes (113 words) - 22:41, 19 April 2014

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