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Difference between revisions of "ActiveAnim"

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(Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|string|{{Categ|Animations}}}} |default=none |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |...")
 
 
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}}
 
}}
  
Defines the [[animation]] to use for when this building is active. The animation is tied to the building, which means the following rules apply:
+
Defines the [[animation]] to use when this building is active. The following rules apply:
 +
* a building can have only up to four different active animations, defined by the keys {{f|ActiveAnim}}, {{f|ActiveAnimTwo|link}}, {{f|ActiveAnimThree|link}}, {{f|ActiveAnimFour|link}}, and their derivatives.
 
* any [[remapable|remappable]] parts of the animation will be remapped according the building owner's [[house]] color.
 
* any [[remapable|remappable]] parts of the animation will be remapped according the building owner's [[house]] color.
 
* if the building is [[powered]], then the {{f|ActiveAnimPowered|link}} and/or {{f|ActiveAnimPoweredLight|link}} flags apply.
 
* if the building is [[powered]], then the {{f|ActiveAnimPowered|link}} and/or {{f|ActiveAnimPoweredLight|link}} flags apply.
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*[[ActiveAnimYSort]]
 
*[[ActiveAnimYSort]]
 
*[[ActiveAnimTwo]]
 
*[[ActiveAnimTwo]]
 +
*[[ActiveAnimThree]]
 +
*[[ActiveAnimFour]]

Latest revision as of 23:15, 16 February 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ActiveAnim
File(s): Art(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: none
Applicable to: BuildingTypes


Defines the animation to use when this building is active. The following rules apply:

See Also