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Difference between revisions of "BarrelAnimIsVoxel"

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(Un-DeeZire'd)
 
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{{DeeZireInclusion}}<br />
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{{flag
Can be set to 'true' or 'false' and should be used only on structures with a turret to dictate that the attached barrel is a VXL file. The barrel file should be specified with the VoxelBarrelFile= statement (see below).
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|values={{values|boolean}}
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|files={{Categ|ini=rules}}
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|types={{Categ|BuildingTypes}}
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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Specifies whether or not this building's barrel uses a [[VXL|voxel]] image. This is only relevant if the [[turret]] does ''not'' use a voxel image ({{f|TurretAnimIsVoxel|false|link}}). If the turret is a voxel file, the game automatically searches for a barrel voxel file with the {{tt|-barl}} suffix (e.g. {{tt|tankbarl.vxl}}) and uses it if found.
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== See Also ==
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* [[TurretAnimIsVoxel]]
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* [[VoxelBarrelFile]]

Latest revision as of 11:05, 10 March 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BarrelAnimIsVoxel
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: BuildingTypes


Specifies whether or not this building's barrel uses a voxel image. This is only relevant if the turret does not use a voxel image (TurretAnimIsVoxel=false). If the turret is a voxel file, the game automatically searches for a barrel voxel file with the -barl suffix (e.g. tankbarl.vxl) and uses it if found.

See Also