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Difference between revisions of "EMEffect"

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If set, the warhead will not deal any damage, but instead "paralyze" the objects it affects. The Weapon's [[Damage]] in this case will define the duration of the paralysis. Paralyzed objects display the <tt>[[EMPulseSparkles]]</tt> ([<tt>[[AudioVisual]]</tt>]) animation over them. Additionally, this tag makes the game play random image from the warhead's [[AnimList]] on impact.
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If set, the warhead will not deal any damage, but instead "paralyze" the objects it affects. The Weapon's [[Damage]] in this case will define the duration of the paralysis. Paralyzed objects display the {{sl|AudioVisual|EMPulseSparkles}} animation over them. Additionally, this tag makes the game play random image from the warhead's [[AnimList]] on impact.
  
The paralysis works exactly the same as the EMP Pulse in TS:
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The paralysis works the following way:
* stops all <tt>[[VehicleTypes]]</tt>,
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* stops all [[VehicleTypes]],
* stops landed <tt>[[AircraftTypes]]</tt>, (currently not implemented in RP)
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* stops landed [[AircraftTypes]],
* stops <tt>[[Cyborg]]=yes</tt> <tt>[[InfantryTypes]]</tt>, (currently not implemented in RP)
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* stops <tt>[[Cyborg]]=yes</tt> [[InfantryTypes]],
* turns off <tt>[[Powered]]=yes</tt> <tt>[[BuildingTypes]]</tt> in range.
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* turns off <tt>[[Powered]]=yes</tt> [[BuildingTypes]] in range.
  
 
== In {{ra2}} and {{yr}} ==
 
== In {{ra2}} and {{yr}} ==

Revision as of 16:44, 13 May 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EMEffect
File(s): rules(md).ini
Values: boolean (yes/no or true/false)
Special Values: None
Default: no
Applicable to: Warheads


If set, the warhead will not deal any damage, but instead "paralyze" the objects it affects. The Weapon's Damage in this case will define the duration of the paralysis. Paralyzed objects display the [AudioVisual]EMPulseSparkles= animation over them. Additionally, this tag makes the game play random image from the warhead's AnimList on impact.

The paralysis works the following way:

In Red Alert 2 and Yuri's Revenge

This tag doesn't paralyze objects anymore, although the game will still play a random animation from the warhead's AnimList.