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Difference between revisions of "EMEffect"

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(Rewrite, RP note)
m (category, bleh)
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* stops landed <tt>[[AircraftTypes]]</tt>,
 
* stops landed <tt>[[AircraftTypes]]</tt>,
 
* stops <tt>[[Cyborg]]=yes</tt> <tt>[[InfantryTypes]]</tt>,
 
* stops <tt>[[Cyborg]]=yes</tt> <tt>[[InfantryTypes]]</tt>,
* turns off <tt>[[Powered]]=yes</tt> buildings in range.
+
* turns off <tt>[[Powered]]=yes</tt> <tt>[[BuildingTypes]]</tt> in range.
 +
 
 +
[[Category:Warhead Flags]]

Revision as of 10:20, 6 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EMEffect
File(s): rules(md).ini
Values: boolean (yes/no or true/false)
Special Values: None
Default: no
Applicable to: Warheads


If set, the warhead will not deal any damage, but instead "paralyze" the objects it affects. The Weapon's Damage in this case will define the duration of the paralysis. Paralyzed objects display the EMPulseSparkles ([AudioVisual]) animation over them.

The paralysis works exactly the same as the EMP Pulse in TS: