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EMEffect

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Revision as of 15:53, 11 April 2014 by Mevitar (talk | contribs)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EMEffect
File(s): rules(md).ini
Values: boolean (yes/no or true/false)
Special Values: None
Default: no
Applicable to: Warheads


If set, the warhead will not deal any damage, but instead "paralyze" the objects it affects. The Weapon's Damage in this case will define the duration of the paralysis. Paralyzed objects display the EMPulseSparkles ([AudioVisual]) animation over them. Additionally, this tag makes the game play random image from the warhead's AnimList on impact.

The paralysis works exactly the same as the EMP Pulse in TS:

In Red Alert 2 and Yuri's Revenge

This tag doesn't paralyze objects anymore, although the game will still play a random animation from the warhead's AnimList.