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EliteOccupyWeapon

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Flag: EliteOccupyWeapon
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Weapons)
Applicable to: TechnoTypes


Specifies the weapon that this unit should use when occupying an urban structure or bunker when the specified unit is elite. The unit should have Occupier=yes set, and should also have the OccupyWeapon tag set to a weapon for this to work properly.

The unit will then fire its designated EliteOccupyWeapon from the structure at a specific global OccupyWeaponRange and damage the target using the weapon's Damage multiplied by OccupyDamageMultiplier(global). The rate of fire of the weapon should be the weapon's ROF multiplied by OccupyROFMultiplier(global).

See OccupyWeapon for information on unit bunker weapons when green or veteran.

Cc documentinfo.png Automatic List Inclusion

Weapons used as values for this flag are automatically listed under the appropriate internal array. However no harm can be done by listing them manually.