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Difference between revisions of "ParticleSystems"

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(Appendix - Listing Applicable INI flags)
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<tt>[ParticleSystems]</tt> is a section of [[rules|rules(md).ini]], listing the available particle systems to the game. If a system isn't listed, it doesn't get initialized and therefore isn't usable.
 
<tt>[ParticleSystems]</tt> is a section of [[rules|rules(md).ini]], listing the available particle systems to the game. If a system isn't listed, it doesn't get initialized and therefore isn't usable.
  
 +
== Applicable INI Flags ==
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 +
This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information.
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{{:AbstractTypes}}
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{{:ObjectTypes}}
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<onlyinclude>
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{| class="table_descrow sortable" width="90%"
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|+'''ParticleSystemType'''
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! width="10%" | INI File
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! width="15%" | Section
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!Key
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!Value Type
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!Default Value
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!Adds to list
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|HoldsWhat}}  || Particle || -1 || +
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|Spawns}}  || boolean || 0 ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|SpawnFrames}}  || int || 1 ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|ParticleCap}}  || int || 500 ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|SpawnRadius}}  || int || 0 ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|Slowdown}}  || float || 0 ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|SpawnCutoff}}  || float || 0 ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|SpawnTranslucencyCutoff}}  || float || 0 ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|LifeTime}}  || int || -1 ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|BehavesLike}}  || Behaviour1 || -1 ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|SpawnDirection}}  || XYZ || {0;0;0} ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|ParticlesPerCoord}}  || float || 0.1 ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|SpiralDeltaPerCoord}}  || float || 0.025 ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|SpiralRadius}}  || float || 2.890625 ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|PositionPerturbationCoefficient}}  || float || 0.0 ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|MovementPerturbationCoefficient}}  || float || 0.0 ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|VelocityPerturbationCoefficient}}  || float || 0.0 ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|Laser}}  || boolean || 0 ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|LaserColor}}  || Color || {0;0;0} ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|SparkSpawnFrames}}  || int || 0 ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|LightSize}}  || int || 0 ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|OneFrameLight}}  || boolean || 0 ||
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|-
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| {{Ini|Rules}} || Object's ID || {{TTL|SpawnSparkPercentage}}  || float || 0.0 ||
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|}
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</onlyinclude>
  
 
==See also==
 
==See also==

Revision as of 12:28, 13 April 2008

This page should correctly be named "[ParticleSystems]"; it is wrong due to technical restrictions.


[ParticleSystems] is a section of rules(md).ini, listing the available particle systems to the game. If a system isn't listed, it doesn't get initialized and therefore isn't usable.

Applicable INI Flags

This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information.

AbstractTypes
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini Object's ID Name string(48 symbols) ID
Rules(md).ini Object's ID UIName string(31 symbol) ""


ObjectTypes
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini Object's ID Image string (31 symbol) Object's ID
Rules(md).ini Object's ID AlphaImage string (31 symbol) ""
Rules(md).ini Object's ID CrushSound Sound (128 symbols) ""
Rules(md).ini Object's ID AmbientSound Sound (128 symbols) ""
Rules(md).ini Object's ID Crushable boolean 0
Rules(md).ini Object's ID Bombable boolean 1
Rules(md).ini Object's ID NoSpawnAlt boolean 0
Rules(md).ini Object's ID AlternateArcticArt boolean 0
Rules(md).ini Object's ID RadarInvisible boolean 0
Rules(md).ini Object's ID Selectable boolean 1
Rules(md).ini Object's ID LegalTarget boolean 1
Rules(md).ini Object's ID Armor Armor 0
Rules(md).ini Object's ID Strength int 0
Rules(md).ini Object's ID Immune boolean 0
Rules(md).ini Object's ID Insignificant boolean 0
Rules(md).ini Object's ID HasRadialIndicator boolean 0
Rules(md).ini Object's ID RadialColor Color 0,0,0
Rules(md).ini Object's ID IgnoresFirestorm boolean 0
Art(md).ini Object's Image UseLineTrail boolean 0
Art(md).ini Object's Image LineTrailColor Color 0,0,0
Art(md).ini Object's Image LineTrailColorDecrement int 16
Art(md).ini Object's Image Theater boolean 0
Art(md).ini Object's Image NewTheater boolean 0
Art(md).ini Object's Image Voxel boolean 0


ParticleSystemType
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini Object's ID Template:TTL Particle -1 +
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL int 1
Rules(md).ini Object's ID Template:TTL int 500
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL float 0
Rules(md).ini Object's ID Template:TTL float 0
Rules(md).ini Object's ID Template:TTL float 0
Rules(md).ini Object's ID Template:TTL int -1
Rules(md).ini Object's ID Template:TTL Behaviour1 -1
Rules(md).ini Object's ID Template:TTL XYZ {0;0;0}
Rules(md).ini Object's ID Template:TTL float 0.1
Rules(md).ini Object's ID Template:TTL float 0.025
Rules(md).ini Object's ID Template:TTL float 2.890625
Rules(md).ini Object's ID Template:TTL float 0.0
Rules(md).ini Object's ID Template:TTL float 0.0
Rules(md).ini Object's ID Template:TTL float 0.0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL Color {0;0;0}
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL float 0.0


See also