ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Search results
- ...Type is destroyed. If it is left blank, debris from [{{f|General|link}}] {{arr|r}} {{f|ExplosiveVoxelDebris|link}} list is used instead.494 bytes (70 words) - 09:52, 27 November 2009
- ...ly actually considered eligible if [{{f|MultiplayerDialogSettings|link}}]{{arr|r}}{{f|BuildOffAlly|yes|link}} is set (by enabling the corresponding checkb1 KB (217 words) - 09:55, 27 November 2009
- Although it accepts any string from the list{{Sup|[[{{PAGENAME}}#values|{{Arr|d}}]]}}, only four of them will actually work after going through a filteri4 KB (632 words) - 11:36, 5 November 2012
- |special=−1[[#Special values|{{sup|{{arr|d}}}}]] ...nk}} other than −1, which is a special case[[#Special values|{{sup|{{arr|d}}}}]], result in a starting ammo supply of that number plus 1.2 KB (300 words) - 17:35, 9 June 2013
- ...d, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|ExplosiveVoxelDebris|link}} list , or the {{f|DebrisTypes|link}} li ...s, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|MetallicDebris|link}} list at the impact point. The random number i916 bytes (134 words) - 10:18, 27 November 2009
- ...d, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|ExplosiveVoxelDebris|link}} list , or the {{f|DebrisTypes|link}} li ...s, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|MetallicDebris|link}} list at the impact point. The random number i893 bytes (128 words) - 13:43, 20 March 2024
- |values={{Values|strings|hardcoded values[[#Accepted values|{{sup|{{arr|d}}}}]]}}3 KB (385 words) - 19:45, 13 April 2013
- |values={{Values|strings|hardcoded values[[#Accepted values|{{sup|{{arr|d}}}}]]}}7 KB (1,121 words) - 13:51, 18 July 2021
- ...[EVA Event]] will trigger and ''[[tibsun.mix]]''{{arr|r}}''speech01.mix''{{arr|r}}''00-i172.aud'' (''speech02.mix'' for [[Nod]]) will sound. The unit will ...ed, an EVA Event will trigger and ''tibsun.mix''{{arr|r}}''speech01.mix''{{arr|r}}''00-i174.aud'' (''speech02.mix'' for Nod) will sound. The unit's select1 KB (226 words) - 00:44, 27 December 2022
- ...{{Values|stringlist|hardcoded values{{Sup|[[{{PAGENAME}}#Accepted_values|{{Arr|d}}]]}}}}2 KB (372 words) - 10:51, 27 November 2009
- !Spawning?{{Sup|[[{{PAGENAME}}#Spawning|{{Arr|d}}]]}}6 KB (855 words) - 22:15, 9 July 2022
- |special=0%, 1% ([[Image:Ra2small.png]]{{yro}} only!) [[#Special Values|[{{Arr|d}}]]]4 KB (542 words) - 16:03, 26 September 2023
- ...ered transparent, and the animation specified by [{{f|AudioVisual|link}}]{{arr|r}}{{f|ChronoSparkle1|link}} is played over it. Whilst a unit is frozen it2 KB (291 words) - 10:42, 27 November 2009
- ...apon (exception: {{yro}} if the structure is listed under [{{f|AI|link}}]{{arr|r}}{{f|BuildTech|link}}, players will still be able to build it, however th1 KB (163 words) - 09:53, 27 November 2009
- ...{Rules}} lists all InfantryTypes{{Sup|[[InfantryTypes#As_an_Object_Class|{{Arr|d}}]]}} that are accessible to the game [[engine]]. InfantryTypes not liste4 KB (495 words) - 10:09, 27 November 2009
- ** {{rpo}} ''3'' if [{{f|General|link}}]{{arr|r}}{{f|LoadSpecialYuriUI|yes|link}} is set,707 bytes (118 words) - 09:44, 27 November 2009
- | colspan=9 | Toggles state of [{{f|Basic|link}}]{{arr|r}}{{f|TrainCrate|link}}19 KB (2,190 words) - 12:25, 22 October 2023
- | colspan=9 | Toggles state of [{{f|Basic|link}}]{{arr|r}}{{f|TrainCrate|link}}20 KB (2,269 words) - 14:57, 16 November 2022
- ...s it causes and also invites Internal Errors.[[#Problems and Limitations|{{arr|d}}]] '''Only use this technique if you fully and entirely understood it.'' ...screen, and "Select all of Type" only selects 10.[[#Useful Applications|{{arr|d}}]]10 KB (1,746 words) - 16:05, 21 May 2022
- ...>[[Aircraft_(maps)#ts_ATTACHED_TAG|Aircraft]], and</li><li>[[TeamTypes]] {{arr|r}} [[Tag]]</li></ul>4 KB (631 words) - 11:03, 31 January 2024