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  • This section of [[Rules|rules(md).ini]] is a list of all available warheads in the game. Rumor has it that w ...ble to find proof for a flag called "Warheads" in both TS's and YR's rules(md).ini.''
    5 KB (672 words) - 13:52, 7 January 2011
  • This section of [[Rules|rules(md).ini]] is a list of all available Tiberium/Ore/Gem types in the game. What' == Applicable INI Flags ==
    2 KB (287 words) - 14:43, 23 September 2021
  • ...ount of them, and what animation to play when triggered. For general crate rules, like their frequency of appearence, see <tt>[[CrateRules|[CrateRules]]]</t Flags in Powerups are listed as {{co|Cratename|green}}={{co|X|blue}},{{co|Y|purpl
    11 KB (1,828 words) - 18:20, 10 August 2023
  • This section of [[Rules|rules(md).ini]] lists all TerrainTypes the game should be able to use. TerrainTypes == Applicable INI Flags ==
    1 KB (167 words) - 14:30, 20 July 2019
  • |files={{Categ|Rules(md).ini}} ...}}. If the unit has both {{f|TurretCount|link}} and {{f|WeaponCount|link}} flags set then it will use {{f|WeaponX|link}} instead. If the unit is elite then
    1 KB (243 words) - 11:56, 27 November 2009
  • This section of [[Rules|rules(md).ini]] is a list of all available "Voxel Animations" in the game. What's no == Applicable INI Flags ==
    3 KB (300 words) - 10:52, 27 November 2009
  • |files={{Categ|Rules(md).ini}}, {{Categ|Art(md).ini}} ...nimation/debris/particle delivers. The {{f|Verses|link}} and other warhead flags can alter this number before it is applied to the affected object(s).
    2 KB (376 words) - 21:25, 5 April 2024
  • <tt>[Particles]</tt> is a section of [[rules|rules(md).ini]], listing the available particles to the game. If a particle isn't li ...cle comprises of.". This revision's author has searched both YR's and TS's rules and has not found evidence of the existence of this flag, neither on itself
    3 KB (410 words) - 10:24, 27 November 2009
  • This section of [[Rules|rules(md).ini]] lists all SmudgeTypes the game should be able to use. SmudgeTypes no == Applicable INI Flags ==
    749 bytes (95 words) - 10:33, 27 November 2009
  • This section of [[Rules|rules(md).ini]] lists all OverlayTypes the game should be able to use. OverlayTypes == Applicable INI Flags ==
    2 KB (286 words) - 21:24, 11 March 2016
  • |files={{Categ|Rules(md).ini}} See the affecting flags of [[Gravity]] and [[BallisticScatter]].
    1 KB (171 words) - 12:51, 11 September 2018
  • |files={{Categ|Rules(md).ini}} ...lls defined in the {{f|BallisticScatter|link}} or {{f|HomingScatter|link}} flags from the {{Categ|CombatDamage}} section.
    875 bytes (139 words) - 02:58, 10 May 2014
  • |files={{Categ|Rules(md).ini}} ...t>[Radiation]</tt> section in RA2/YR defines several [[:Category:Radiation Flags|radiation parameters]].
    1 KB (173 words) - 10:28, 27 November 2009
  • |files={{Categ|Rules(md).ini}} [[Category:Warhead Flags]]
    1 KB (226 words) - 14:15, 9 June 2021
  • == Applicable INI Flags == {{Applicable INI Flags}}
    2 KB (249 words) - 01:46, 17 July 2020
  • |files={{Categ|Theme(md).ini}} === Applicable INI Flags ===
    3 KB (436 words) - 19:10, 13 February 2024
  • == Applicable INI Flags == {{Applicable INI Flags}}
    1 KB (110 words) - 09:55, 27 November 2009
  • In this section of {{ini|rules}}, the game's general settings are located. A section with the same name al == Applicable INI Flags ==
    37 KB (3,739 words) - 10:47, 19 April 2022
  • In this section of [[Rules|rules(md).ini]], the game's audio and visual settings are located. == Applicable INI Flags ==
    14 KB (1,410 words) - 09:27, 27 November 2009
  • This section of [[Rules|rules(md).ini]] controls the ''appearence'' of crates, i.e. how many appear, for how == Applicable INI Flags ==
    2 KB (189 words) - 09:49, 27 November 2009

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