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- This section of [[Rules|rules(md).ini]] is a list of all available warheads in the game. Rumor has it that w ...ble to find proof for a flag called "Warheads" in both TS's and YR's rules(md).ini.''5 KB (672 words) - 13:52, 7 January 2011
- This section of [[Rules|rules(md).ini]] is a list of all available Tiberium/Ore/Gem types in the game. What' == Applicable INI Flags ==2 KB (287 words) - 14:43, 23 September 2021
- ...ount of them, and what animation to play when triggered. For general crate rules, like their frequency of appearence, see <tt>[[CrateRules|[CrateRules]]]</t Flags in Powerups are listed as {{co|Cratename|green}}={{co|X|blue}},{{co|Y|purpl11 KB (1,828 words) - 18:20, 10 August 2023
- This section of [[Rules|rules(md).ini]] lists all TerrainTypes the game should be able to use. TerrainTypes == Applicable INI Flags ==1 KB (167 words) - 14:30, 20 July 2019
- |files={{Categ|Rules(md).ini}} ...}}. If the unit has both {{f|TurretCount|link}} and {{f|WeaponCount|link}} flags set then it will use {{f|WeaponX|link}} instead. If the unit is elite then1 KB (243 words) - 11:56, 27 November 2009
- This section of [[Rules|rules(md).ini]] is a list of all available "Voxel Animations" in the game. What's no == Applicable INI Flags ==3 KB (300 words) - 10:52, 27 November 2009
- |files={{Categ|Rules(md).ini}}, {{Categ|Art(md).ini}} ...nimation/debris/particle delivers. The {{f|Verses|link}} and other warhead flags can alter this number before it is applied to the affected object(s).2 KB (376 words) - 21:25, 5 April 2024
- <tt>[Particles]</tt> is a section of [[rules|rules(md).ini]], listing the available particles to the game. If a particle isn't li ...cle comprises of.". This revision's author has searched both YR's and TS's rules and has not found evidence of the existence of this flag, neither on itself3 KB (410 words) - 10:24, 27 November 2009
- This section of [[Rules|rules(md).ini]] lists all SmudgeTypes the game should be able to use. SmudgeTypes no == Applicable INI Flags ==749 bytes (95 words) - 10:33, 27 November 2009
- This section of [[Rules|rules(md).ini]] lists all OverlayTypes the game should be able to use. OverlayTypes == Applicable INI Flags ==2 KB (286 words) - 21:24, 11 March 2016
- |files={{Categ|Rules(md).ini}} See the affecting flags of [[Gravity]] and [[BallisticScatter]].1 KB (171 words) - 12:51, 11 September 2018
- |files={{Categ|Rules(md).ini}} ...lls defined in the {{f|BallisticScatter|link}} or {{f|HomingScatter|link}} flags from the {{Categ|CombatDamage}} section.875 bytes (139 words) - 02:58, 10 May 2014
- |files={{Categ|Rules(md).ini}} ...t>[Radiation]</tt> section in RA2/YR defines several [[:Category:Radiation Flags|radiation parameters]].1 KB (173 words) - 10:28, 27 November 2009
- |files={{Categ|Rules(md).ini}} [[Category:Warhead Flags]]1 KB (226 words) - 14:15, 9 June 2021
- == Applicable INI Flags == {{Applicable INI Flags}}2 KB (249 words) - 01:46, 17 July 2020
- |files={{Categ|Theme(md).ini}} === Applicable INI Flags ===3 KB (436 words) - 19:10, 13 February 2024
- == Applicable INI Flags == {{Applicable INI Flags}}1 KB (110 words) - 09:55, 27 November 2009
- In this section of {{ini|rules}}, the game's general settings are located. A section with the same name al == Applicable INI Flags ==37 KB (3,739 words) - 10:47, 19 April 2022
- In this section of [[Rules|rules(md).ini]], the game's audio and visual settings are located. == Applicable INI Flags ==14 KB (1,410 words) - 09:27, 27 November 2009
- This section of [[Rules|rules(md).ini]] controls the ''appearence'' of crates, i.e. how many appear, for how == Applicable INI Flags ==2 KB (189 words) - 09:49, 27 November 2009