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  • |files={{Categ|Rules(md).ini}} [[Category:MultiplayerDefaults Flags]]
    1 KB (154 words) - 22:05, 11 February 2020
  • ...s the core file of C&C modding. As indicated by the name, it contains the "rules" of the game – the properties of every object, weapon, warhead, etc. ..., there is no way to make any changes to the game other than what the rules.ini allows for{{fnl|1}}. Not everything in the game is customizable. Features t
    9 KB (1,263 words) - 02:37, 22 February 2024
  • |files=rules(md).ini [[Category:rules(md).ini Flags]]
    4 KB (724 words) - 10:33, 27 November 2009
  • This section of [[Rules|rules(md).ini]] is a zero-starting list of all available countries in the game. The countries are listed in the [{{f|Countries|link}}] section of the {{Ini|rules}} in this format:
    10 KB (1,436 words) - 20:34, 15 January 2011
  • {{flag|name=Dock|files=rules(md).ini|values=Names of [[BuildingTypes]]|default=none (as opposed to "None", === Rules coding ===
    4 KB (743 words) - 23:25, 25 February 2021
  • ...es you already have a reasonable understanding of modifying the <tt>rulesmd.ini</tt> file. ...our ini files are based on the 1.001 ini files (Hint: look at <tt>[[Expand(md)|expandmd01.mix]]</tt> ;) ).<br>
    8 KB (1,531 words) - 20:29, 11 March 2011
  • |files=rules(md).ini [[Category:rules(md).ini Flags]]
    3 KB (427 words) - 09:47, 27 November 2009
  • {{flag|name=Cost|files=rules(md).ini|values=Float|default=1.0|types=Country sections, difficulty sections|t In addition, it is highly probable that both flags cumulate their effects, meaning that an AI-player could be subject to the e
    2 KB (286 words) - 09:06, 28 June 2017
  • ...ttings are located. Note that the game's AI relies on more than just these flags, and, at least for some of us, only the slightest modification of them has ==AI-related Flags in {{yr}}==
    17 KB (2,462 words) - 12:37, 25 December 2020
  • == Applicable INI Flags == {{Applicable INI Flags}}
    28 KB (3,392 words) - 09:24, 27 November 2009
  • [[Category:INI Flags]] [[Category:rules(md).ini Flags]]
    394 bytes (55 words) - 01:52, 20 November 2012
  • {{flag|name=MovementZone|files=rules(md).ini|values=special strings|default=<tt>Normal</tt>|types=[[InfantryTypes]] [[Category:INI Flags]]
    4 KB (631 words) - 07:51, 2 January 2023
  • [[Category:INI Flags]] [[Category:rules(md).ini Flags]]
    1 KB (224 words) - 21:09, 15 August 2019
  • {{flag|name=MovementRestrictedTo|files=rules(md).ini|values=special strings|default=None|types=[[InfantryTypes]], [[Vehicle [[Category:INI Flags]]
    1 KB (176 words) - 14:57, 4 August 2021
  • Westwood messed up a lot of object arrays in the rules(md).ini. While this proved no problem for them, due to their map editor, which == Applicable INI Flags ==
    35 KB (3,846 words) - 00:35, 16 August 2019
  • |files={{Categ|Rules(md).ini}} ;Rules(md).ini
    6 KB (849 words) - 16:17, 29 July 2021
  • |files=rules(md).ini [[Category:INI Flags]]
    2 KB (301 words) - 10:17, 29 December 2019
  • In this section of [[Rules|rules(md).ini]], the game's Special Weapons settings are located. Note that this sec == Applicable INI Flags ==
    1 KB (128 words) - 10:34, 27 November 2009
  • |files={{Categ|Rules(md).ini}} {{Trap}}In {{ra2}} and {{yr}}, the unmodded {{ini|rules}} file includes this statement:
    981 bytes (152 words) - 23:22, 13 August 2018
  • In this section of [[Rules|rules(md).ini]], the game's IQ settings are located. It lets you set a minimum IQ nu === Applicable INI Flags ===
    5 KB (784 words) - 18:23, 13 November 2023
  • This section of [[Rules|rules(md).ini]] is a list of all available warheads in the game. Rumor has it that w ...ble to find proof for a flag called "Warheads" in both TS's and YR's rules(md).ini.''
    5 KB (672 words) - 13:52, 7 January 2011
  • This section of [[Rules|rules(md).ini]] is a list of all available Tiberium/Ore/Gem types in the game. What' == Applicable INI Flags ==
    2 KB (287 words) - 14:43, 23 September 2021
  • ...ount of them, and what animation to play when triggered. For general crate rules, like their frequency of appearence, see <tt>[[CrateRules|[CrateRules]]]</t Flags in Powerups are listed as {{co|Cratename|green}}={{co|X|blue}},{{co|Y|purpl
    11 KB (1,828 words) - 18:20, 10 August 2023
  • This section of [[Rules|rules(md).ini]] lists all TerrainTypes the game should be able to use. TerrainTypes == Applicable INI Flags ==
    1 KB (167 words) - 14:30, 20 July 2019
  • |files={{Categ|Rules(md).ini}} ...}}. If the unit has both {{f|TurretCount|link}} and {{f|WeaponCount|link}} flags set then it will use {{f|WeaponX|link}} instead. If the unit is elite then
    1 KB (243 words) - 11:56, 27 November 2009
  • This section of [[Rules|rules(md).ini]] is a list of all available "Voxel Animations" in the game. What's no == Applicable INI Flags ==
    3 KB (300 words) - 10:52, 27 November 2009
  • |files={{Categ|Rules(md).ini}}, {{Categ|Art(md).ini}} ...nimation/debris/particle delivers. The {{f|Verses|link}} and other warhead flags can alter this number before it is applied to the affected object(s).
    2 KB (376 words) - 21:25, 5 April 2024
  • <tt>[Particles]</tt> is a section of [[rules|rules(md).ini]], listing the available particles to the game. If a particle isn't li ...cle comprises of.". This revision's author has searched both YR's and TS's rules and has not found evidence of the existence of this flag, neither on itself
    3 KB (410 words) - 10:24, 27 November 2009
  • This section of [[Rules|rules(md).ini]] lists all SmudgeTypes the game should be able to use. SmudgeTypes no == Applicable INI Flags ==
    749 bytes (95 words) - 10:33, 27 November 2009
  • This section of [[Rules|rules(md).ini]] lists all OverlayTypes the game should be able to use. OverlayTypes == Applicable INI Flags ==
    2 KB (286 words) - 21:24, 11 March 2016
  • |files={{Categ|Rules(md).ini}} See the affecting flags of [[Gravity]] and [[BallisticScatter]].
    1 KB (171 words) - 12:51, 11 September 2018
  • |files={{Categ|Rules(md).ini}} ...lls defined in the {{f|BallisticScatter|link}} or {{f|HomingScatter|link}} flags from the {{Categ|CombatDamage}} section.
    875 bytes (139 words) - 02:58, 10 May 2014
  • |files={{Categ|Rules(md).ini}} ...t>[Radiation]</tt> section in RA2/YR defines several [[:Category:Radiation Flags|radiation parameters]].
    1 KB (173 words) - 10:28, 27 November 2009
  • |files={{Categ|Rules(md).ini}} [[Category:Warhead Flags]]
    1 KB (226 words) - 14:15, 9 June 2021
  • == Applicable INI Flags == {{Applicable INI Flags}}
    2 KB (249 words) - 01:46, 17 July 2020
  • |files={{Categ|Theme(md).ini}} === Applicable INI Flags ===
    3 KB (436 words) - 19:10, 13 February 2024
  • == Applicable INI Flags == {{Applicable INI Flags}}
    1 KB (110 words) - 09:55, 27 November 2009
  • In this section of {{ini|rules}}, the game's general settings are located. A section with the same name al == Applicable INI Flags ==
    37 KB (3,739 words) - 10:47, 19 April 2022
  • In this section of [[Rules|rules(md).ini]], the game's audio and visual settings are located. == Applicable INI Flags ==
    14 KB (1,410 words) - 09:27, 27 November 2009
  • This section of [[Rules|rules(md).ini]] controls the ''appearence'' of crates, i.e. how many appear, for how == Applicable INI Flags ==
    2 KB (189 words) - 09:49, 27 November 2009
  • In this section of [[Rules|rules(md).ini]], the game's combat, damage and related settings are located. == Applicable INI Flags ==
    7 KB (696 words) - 09:46, 27 November 2009
  • The {{tt|[InfantryTypes]}} section of {{Rules}} lists all InfantryTypes{{Sup|[[InfantryTypes#As_an_Object_Class|{{Arr|d}} === Applicable INI Flags ===
    4 KB (495 words) - 10:09, 27 November 2009
  • This section of [[Rules|rules(md).ini]] lists all VehicleTypes the game should be able to use. VehicleTypes == Applicable INI Flags ==
    6 KB (735 words) - 10:48, 27 November 2009
  • This section of [[Rules|rules(md).ini]] lists all AircraftTypes the game should be able to use. AircraftType == Applicable INI Flags ==
    2 KB (223 words) - 09:20, 27 November 2009
  • In this section of {{rules}}, the game's jumpjet controls are located. They define the default movemen *[[:Category:{{PAGENAME}} Flags]]
    372 bytes (45 words) - 21:54, 15 February 2010
  • <tt>[ParticleSystems]</tt> is a section of [[rules|rules(md).ini]], listing the available particle systems to the game. If a system isn == Applicable INI Flags ==
    2 KB (273 words) - 10:24, 27 November 2009
  • In this section of [[Rules|rules(md).ini]], the game's skirmish and LAN default settings, as well as minima and == Applicable INI Flags ==
    3 KB (284 words) - 12:07, 9 February 2020
  • ...in all rules-based C&C games. In Red Alert, in constisted of 20 different flags, regulating the maximum amount of certain object types and similar things. ...be found in either RA's, TS's, RA2's or YR's rules(md).ini or FS's firestrm.ini; and in all of these five files ''together'', "Warheads" without the "=" is
    4 KB (564 words) - 10:18, 27 November 2009
  • ...{s|England}}, {{s|Russia}}, etc. that are defined and modifiable in [[rules.ini]]. === [Houses] in Rules.ini ===
    8 KB (990 words) - 16:50, 6 April 2024
  • == Applicable INI Flags == {{Applicable INI Flags}}
    3 KB (387 words) - 19:09, 13 February 2024

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